Exemple #1
0
        private static void LoadPlugin()
        {
            _playFabGcmClass      = new AndroidJavaClass("com.playfab.unityplugin.GCM.PlayFabGoogleCloudMessaging");
            _playServicesUtils    = new AndroidJavaClass("com.playfab.unityplugin.GCM.PlayServicesUtils");
            _notificationSender   = new AndroidJavaClass("com.playfab.unityplugin.GCM.PlayFabNotificationSender");
            _notificationPkgClass = new AndroidJavaClass("com.playfab.unityplugin.GCM.PlayFabNotificationPackage");
            _clsUnity             = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            _objActivity          = _clsUnity.GetStatic <AndroidJavaObject>("currentActivity");
            _androidPlugin        = new AndroidJavaClass("com.playfab.unityplugin.PlayFabUnityAndroidPlugin");
            _androidPlugin.CallStatic("initGCM", _androidPushSenderId, Application.productName); // Start the PlayFab push plugin service

            _singletonInstance.PostStatusMessage(PushSetupStatus.AndroidPluginInitialized);
        }
Exemple #2
0
        /// <summary>
        /// Init should be called before PlayFab Login, if you do not yet have the androidPushSenderId
        /// </summary>
        public static void Init()
        {
            if (_singletonInstance != null) // Check if we have already created this object.
            {
                return;
            }

            var playfabGo = GameObject.Find(GAME_OBJECT_NAME); // Create GameObject and place it in the scene.

            if (playfabGo == null)
            {
                playfabGo = new GameObject(GAME_OBJECT_NAME);
                DontDestroyOnLoad(playfabGo);
            }
            _singletonInstance = playfabGo.GetComponent <PlayFabAndroidPushPlugin>() ?? playfabGo.AddComponent <PlayFabAndroidPushPlugin>();
            _singletonInstance.PostStatusMessage(PushSetupStatus.GameObjectInitialized);
        }