Exemple #1
0
 private static void sortTexture()
 {
     // for (int i = 0; i < _images.Count; i++)
     foreach (var item in _images)
     {
         Bitmap       image = item.Value;
         TextureBlock block = new TextureBlock();
         block.width  = image.Width;
         block.height = image.Height;
         block.name   = item.Key;
         _blocks.Add(block);
     }
     _blocks.Sort((TextureBlock a, TextureBlock b) =>
     {
         return(a.width * a.height > b.width * a.height ? -1 : 1);
     });
 }
Exemple #2
0
        public static void package()
        {
            for (int i = 0; i < _blocks.Count; i++)
            {
                TextureBlock block = _blocks[i];
                for (int j = 0; j < _vectors.Count; j++)
                {
                    Position position = _vectors[j];
                    if (!suitableBlocks(position, block.width, block.height))
                    {
                        continue;
                    }

                    drawTexture(position.x, position.y, block.name);
                    Console.WriteLine(block.name);
                    // BitmapHelper.SaveImage(string.Format("{0}/{1}.png", @"G:\Resources", "Texture"), _texture);

                    // 修改新的节点
                    removeVector(position.x, position.y);
                    int newX = position.x + block.width;
                    int newY = position.y + block.height;
                    // 检查右上角
                    if (newX < _texture.Width && position.y < _texture.Height)
                    {
                        removeInvalidVector(newX, position.y, block.width, block.height);
                        pushVector(newX, position.y);
                    }
                    // 检查左下角
                    if (position.x < _texture.Width && newY < _texture.Height)
                    {
                        removeInvalidVector(position.x, newY, block.width, block.height);
                        pushVector(position.x, newY);
                    }
                    // 检查右下角
                    if (newX < _texture.Width && newY < _texture.Height)
                    {
                        removeInvalidVector(newX, newY, block.width, block.height);
                        pushVector(newX, newY);
                    }
                    break;
                }
            }
        }