Exemple #1
0
 public void PatchAreaDraw(string id, Texture2D targetTexture, Func <Texture2D, bool> predicate, Texture2D patch, Rectangle?sourceRectangle, Func <Rectangle> getTargetTileArea)
 {
     id = $"{Plato.ModHelper.ModRegistry.ModID}.{id}";
     SpriteBatchPatches.DrawPatches.RemoveWhere(p => p.Id == id);
     SpriteBatchPatches.DrawPatches.Add(new AreaDrawPatch(id, targetTexture, predicate, patch, getTargetTileArea, sourceRectangle));
     SpriteBatchPatches.InitializePatch();
 }
Exemple #2
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 public void PatchTileDraw(string id, Texture2D targetTexture, Func <Texture2D, bool> predicate, Texture2D patch, Rectangle?sourceRectangle, Func <int> getIndex, int tileWidth = 16, int tileHeight = 16)
 {
     id = $"{Plato.ModHelper.ModRegistry.ModID}.{id}";
     SpriteBatchPatches.DrawPatches.RemoveWhere(p => p.Id == id);
     SpriteBatchPatches.DrawPatches.Add(new AreaDrawPatch(id, targetTexture, predicate, patch, () => Game1.getSourceRectForStandardTileSheet(targetTexture, getIndex(), tileWidth, tileHeight), sourceRectangle));
     SpriteBatchPatches.InitializePatch();
 }
Exemple #3
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 public Texture2D GetDrawHandle <TData>(string id, TData data, Func <ITextureDrawHandler, bool> handler, int width, int height, GraphicsDevice graphicsDevice = null)
 {
     SpriteBatchPatches.InitializePatch();
     return(new PlatoTexture <TData>(id, data, handler, width, height, graphicsDevice ?? Game1.graphics.GraphicsDevice));
 }
Exemple #4
0
 public Texture2D GetDrawHandle <TData>(string id, TData data, Func <ITextureDrawHandler <TData>, bool> handler, Texture2D texture)
 {
     SpriteBatchPatches.InitializePatch();
     return(new PlatoTexture <TData>(id, data, handler, texture, texture?.GraphicsDevice));
 }