/// <summary>
        /// Unity 2D trigger hook
        /// </summary>
        /// <param name="other">Other.</param>
        void OnTriggerExit2D(Collider2D other)
        {
            if (!string.IsNullOrEmpty(otherColliderTag) && other.tag != otherColliderTag)
            {
                return;
            }

            Character          character          = null;
            CharacterReference characterReference = other.GetComponent <CharacterReference> ();

            if (characterReference != null)
            {
                character = characterReference.Character;
            }
            if (character == null)
            {
                character = other.GetComponentInParent <Character> ();
            }

            if (character != null)
            {
                LeaveTrigger(character);
            }
            else if (other.GetComponent <Rigidbody2D>() != null)
            {
                LeaveTrigger(null);
            }
        }
Exemple #2
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        /// <summary>
        /// Unity 2D trigger hook
        /// </summary>
        /// <param name="other">Other.</param>
        void OnTriggerExit2D(Collider2D other)
        {
            Character          character          = null;
            CharacterReference characterReference = other.GetComponent <CharacterReference> ();

            if (characterReference != null)
            {
                character = characterReference.Character;
            }
            if (character == null)
            {
                character = other.GetComponentInParent <Character> ();
            }
            LeaveTrigger(character);
        }
        /// <summary>
        /// Unity 2D trigger hook
        /// </summary>
        /// <param name="other">Other.</param>
        void OnTriggerExit2D(Collider2D other)
        {
            Character          character          = null;
            CharacterReference characterReference = other.GetComponent <CharacterReference> ();

            if (characterReference != null)
            {
                character = characterReference.Character;
            }
            if (character == null)
            {
                character = other.GetComponentInParent <Character> ();
            }

            if (character != null)
            {
                LeaveTrigger(character);
            }
            else if (other.GetComponent <Rigidbody2D>() != null)
            {
                LeaveTrigger(null);
            }
        }
        /// <summary>
        /// Unity 2D trigger hook
        /// </summary>
        /// <param name="other">Other.</param>
        void OnTriggerEnter2D(Collider2D other)
        {
            Character          character          = null;
            CharacterReference characterReference = other.GetComponent <CharacterReference> ();

            if (characterReference != null)
            {
                character = characterReference.Character;
            }
            if (character == null)
            {
                character = other.GetComponentInParent <Character> ();
            }

            if (character != null)
            {
                Debug.Log("Enter Trigger :: " + other.name);
                EnterTrigger(character);
            }
            else if (other.GetComponent <Rigidbody2D>() != null)
            {
                EnterTrigger(null);
            }
        }