Exemple #1
0
        private void Awake()
        {
            _inits    = new List <IInit>();
            _updaters = new List <IUpdate>();

            var backgroundData = Resources.Load <BackgroundData>("BackgroundCfg");

            _palaraxManager = new PalaraxManager(backgroundData, _camera.transform);
            _inits.Add(_palaraxManager);
            _updaters.Add(_palaraxManager);

            var playerConfig = Resources.Load <SpriteAnimatorConfig>("AnimPlayerCfg");

            _playerAnimator = new SpriteAnimator(playerConfig);
            _playerAnimator.StartAnimation(_playerView._spriteRenderer, AnimState.Run, true, _animationSpeed);
            _playerController = new PlayerMove(_playerView, _playerAnimator);

            var aimingMuzzle = new AimingMuzzle(_muzzelTurel, _playerView._transform);

            List <BulletView> bulletList = new List <BulletView>()
            {
                Object.Instantiate(Resources.Load <BulletView>("bullet"), Vector3.zero, Quaternion.identity),
                Object.Instantiate(Resources.Load <BulletView>("bullet"), Vector3.zero, Quaternion.identity),
                Object.Instantiate(Resources.Load <BulletView>("bullet"), Vector3.zero, Quaternion.identity),
                Object.Instantiate(Resources.Load <BulletView>("bullet"), Vector3.zero, Quaternion.identity),
                Object.Instantiate(Resources.Load <BulletView>("bullet"), Vector3.zero, Quaternion.identity),
                Object.Instantiate(Resources.Load <BulletView>("bullet"), Vector3.zero, Quaternion.identity)
            };
            var bulletEmiter = new BulletsEmitter(bulletList, _muzzelTurel);

            _updaters.Add(_playerAnimator);
            _updaters.Add(_playerController);
            _updaters.Add(aimingMuzzle);
            _updaters.Add(bulletEmiter);

            Init();
        }
Exemple #2
0
 public PlayerMove(LevelObjectView view, SpriteAnimator spriteAnimator)
 {
     _view           = view;
     _spriteAnimator = spriteAnimator;
 }