public void GenerateInitial() { firstPause = true; Canvas.Width = ClientRectangle.Width; Canvas.Height = ClientRectangle.Height; ImageSprite background = new ImageSprite(Image.FromFile("background.png"), 0, 0); background.Width = ClientRectangle.Width; background.Height = ClientRectangle.Height; Canvas.Children.Add(background); background = new ImageSprite(Image.FromFile("background.png"), ClientRectangle.Width, 0); background.Width = ClientRectangle.Width; background.Height = ClientRectangle.Height; Canvas.Children.Add(background); PhysicsSprite block; for (int i = 0; i <= 2 * ClientRectangle.Width / unitSize; i++) { block = new PhysicsSprite(Image.FromFile("castlewall.jpg"), i * unitSize, ClientRectangle.Height - unitSize); block.Height = unitSize; block.Width = unitSize; Canvas.Children.Add(block); } ninja = new Player(Image.FromFile("ninja.png"), 0, ClientRectangle.Height - 2 * unitSize, 88, 88); Animation move = new Animation(); move.IList = new int[] { 0, 1, 2, 3, 4 }; move.JList = new int[] { 0, 0, 0, 0, 0 }; move.TimeList = new int[] { 1, 1, 1, 1, 1 }; ninja.Animations.Add("move", move); Animation stand = new Animation(); stand.IList = new int[] { 0, 0, 0, 0, 0 }; stand.JList = new int[] { 0, 0, 0, 0, 0 }; stand.TimeList = new int[] { 1, 1, 1, 1, 1 }; ninja.Animations.Add("stand", stand); ninja.Width = unitSize; ninja.Height = unitSize; Canvas.Children.Add(ninja); lose = new TextSprite("You've been caught!", ClientRectangle.Width / 2, ClientRectangle.Height / 2); Canvas.Children.Add(lose); lose.Visible = false; }
public void Pause() { if (firstPause) { firstPause = false; mainMenu = new ImageSprite(Image.FromFile("castlewall.jpg"), ClientRectangle.Width / 4, ClientRectangle.Height / 8); mainMenu.Width = Width / 2; mainMenu.Height = Height / 4; Canvas.Children.Add(mainMenu); menuText = new TextSprite("Close", ClientRectangle.Width / 4, ClientRectangle.Height / 8); mainMenu.Children.Add(menuText); } if (paused) { next.Visible = false; } if (paused) { mainMenu.Visible = false; } if (paused) { lastSpeed = speed; speed = 999999; } else { speed = lastSpeed; } paused = !paused; foreach (Sprite child in Canvas.Children) { if (child != lose) { child.Visible = !child.Visible; } } }