public bool CharacterReachEnd(CharacterController character) { if (finished) { return(false); } GenomeControlInput input = character.GetComponent <GenomeControlInput>(); bool matched = false; for (int i = 0; i < instanceCount; i++) { if (input == m_inputs[i]) { matched = true; break; } } if (!matched) { return(false); } m_currentGenome = input.GenomeData; for (int i = 0; i < instanceCount; i++) { GameObject.Destroy(m_inputs[i].gameObject); } finished = true; return(true); }
public float CalculateGenomeCharacterPoints(GenomeControlInput input) { Vector2 delta = input.transform.position - endTransform.position; return(delta.sqrMagnitude); }