Exemple #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin();
            // TODO: Add your drawing code here
            player.Draw(spriteBatch);
            for (int i = 0; i < platforms.Count; i++)
            {
                platforms[i].Draw(spriteBatch);
            }

            //spriteBatch.Draw(characterImage, player.position, idleFrames[spriteIdleIndex].SourceRectangle, Color.White, 0f, idleFrames[0].Origin, Vector2.One, SpriteEffects.None, 0f);
            spriteBatch.End();
            base.Draw(gameTime);
        }
Exemple #2
0
        public void Draw(SpriteBatch spriteBatch)
        {
            switch (screen) //Draws the screen based on Screen
            {
            case Screen.TitleScreen:
                break;

            case Screen.GameScreen:
                map.Draw(spriteBatch);
                character.Draw(spriteBatch);
                break;

            case Screen.LoadingScreen:
                break;
            }
        }