Exemple #1
0
        protected void ShootDoot(Vector2 v, GameState game)
        {
            float offset_x = 0.5f;
            if (spriteEffects == SpriteEffects.FlipHorizontally)
            {
                offset_x *= -1;
                v.X *= -1f;
            }
            Vector2 p = new Vector2(
                pos.X + 0.5f + offset_x,
                pos.Y + 0.6f);

            game.AddDoot(p, v);
        }