// METHODS // public void InitSellList() { Motor _motor = new Motor(); Solar _solar = new Solar(); _sellList.Add(_motor); _sellList.Add(_solar); // _sellList.Add (_potion); }
// Adds one power to any device of the player's choice public void AddPower(Device chosenDevice) { Solar _solar = new Solar(); if ((_activeDevice == _solar) && (_solar.BatUnits >= _solar.BatDrainUnits)) { _solar.BatUnits -= _solar.BatDrainUnits; chosenDevice.BatUnits += 1; } }