Exemple #1
0
        private void FixedUpdate()
        {
            float dt = Time.fixedDeltaTime;

            if (m_PowerDrain > 0.0f)
            {
                Emitting = PowerConduit.DrainEnergy(gameObject, dt, true);
            }
        }
Exemple #2
0
 bool DrainEnergy(float amount, bool doIt)
 {
     return(PowerConduit.DrainEnergy(gameObject, amount, doIt));
 }