public ChasingSprite(Texture2D textureImage, Vector2 position,
     Point frameSize, int collisionOffset, Point currentFrame,
     Point sheetSize, Vector2 speed, int millisecondsPerFrame,
     SpriteManager spriteManager, int scoreValue)
     : base(textureImage, position, frameSize, collisionOffset,
     currentFrame, sheetSize, speed, millisecondsPerFrame, scoreValue)
 {
     this.spriteManager = spriteManager;
 }
 public EvadingSprite(Texture2D textureImage, Vector2 position,
     Point frameSize, int collisionOffset, Point currentFrame,
     Point sheetSize, Vector2 speed, SpriteManager spriteManager
     , float evasionSpeedModifier, int evasionRange, int scoreValue)
     : base(textureImage, position, frameSize, collisionOffset,
     currentFrame, sheetSize, speed, scoreValue)
 {
     this.spriteManager = spriteManager;
     this.evasionSpeedModifier = evasionSpeedModifier;
     this.evasionRange = evasionRange;
 }
Exemple #3
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            //Initialize Script Manager
            spriteManager = new SpriteManager(this);
            Components.Add(spriteManager);

            base.Initialize();
        }