Exemple #1
0
 static void Player_SetupPlacementGhost_Postfix(GameObject ___m_placementGhost)
 {
     PlanPiece.m_forceDisableInit = false;
     if (___m_placementGhost != null && configTransparentGhostPlacement.Value)
     {
         ShaderHelper.UpdateTextures(___m_placementGhost, ShaderState.Supported);
     }
 }
 public static void UpdateAllPlanPieceTextures()
 {
     if (showRealTextures &&
         Player.m_localPlayer.m_placementGhost &&
         Player.m_localPlayer.m_placementGhost.name.StartsWith(Blueprint.BlueprintPrefabName))
     {
         ShaderHelper.UpdateTextures(Player.m_localPlayer.m_placementGhost, ShaderHelper.ShaderState.Skuld);
     }
     foreach (PlanPiece planPiece in Object.FindObjectsOfType <PlanPiece>())
     {
         planPiece.UpdateTextures();
     }
 }
 public void PrefabCreated()
 {
     prefab = ItemDrop.m_itemData.m_dropPrefab;
     ShaderHelper.UpdateTextures(prefab, ShaderHelper.ShaderState.Supported);
 }
Exemple #4
0
 internal void UpdateTextures()
 {
     ShaderHelper.UpdateTextures(gameObject, GetShaderState());
 }