void Awake() { timerCheckEventSystem = new Timer(0.1f, () => EventSystem.current.SetSelectedGameObject(fieldInput.gameObject)); processorConsole = Toolbox.Get <ProcessorConsole>(); canvasGroup = GetComponent <CanvasGroup>(); canvasGroup.alpha = 0; }
public string Help() { return(Toolbox.Get <ProcessorConsole>().Help()); }