public static void Create() { var obj = new GameObject("ActorsUpdate"); DontDestroyOnLoad(obj); Default = obj.AddComponent <ProcessorUpdate>(); }
public static void InitializeObject(object obj) { if (obj is IAwake awakeble) { awakeble.OnAwake(); } ProcessorUpdate.Add(obj); }
public static void InitializeObject(object obj) { var awakeble = obj as IAwake; if (awakeble != null) { awakeble.OnAwake(); } ProcessorUpdate.Add(obj); }
void Awake() { if (ProcessorUpdate.Default == null) { ProcessorUpdate.Create(); } BindScene(); // ProcessorScene.Default.Setup(scenesToKeep, sceneDependsOn, this); }
void Awake() { if (ProcessorUpdate.Default == null) { ProcessorUpdate.Create(); } OnAwake(); if (!typesBinded) { var asmFramework = Assembly.GetExecutingAssembly(); var asmDataRaw = Framework.Settings.Namespace; RegisterAttributeComponents(asmFramework.GetTypes()); var q = asmFramework.GetTypes() .Where(t => t.IsSubclassOf(typeof(Storage)) && !t.ContainsGenericParameters); foreach (var item in q) { Activator.CreateInstance(item); } var asmData = default(Assembly); if (asmDataRaw != string.Empty) { asmData = Assembly.Load(asmDataRaw); RegisterAttributeComponents(asmData.GetTypes()); q = asmData.GetTypes() .Where(t => t.IsSubclassOf(typeof(Storage)) && !t.ContainsGenericParameters); foreach (var item in q) { Activator.CreateInstance(item); } } else { var types = AppDomain.CurrentDomain.GetAssemblies().Where(asm => asm != asmFramework) .SelectMany(t => t.GetTypes()); RegisterAttributeComponents(types); q = types.Where(t => t.IsSubclassOf(typeof(Storage)) && !t.ContainsGenericParameters); foreach (var item in q) { Activator.CreateInstance(item); } } typesBinded = true; } ProcessorScene.Default.Setup(ScenesToKeep, SceneDependsOn, this); }
protected Processor() { if (Framework.Processors.length == Framework.Processors.storage.Length) { Array.Resize(ref Framework.Processors.storage, Framework.Processors.length << 1); } Framework.Processors.storage[Framework.Processors.length++] = this; ProcessorUpdate.AddProc(this); ProcessorGroups.Setup(this); Toolbox.disposables.Add(this); }
void Awake() { if (ProcessorUpdate.Default == null) { ProcessorUpdate.Create(); } for (var i = 0; i < pluggables.Count; i++) { pluggables[i].Plug(); } }
void Awake() { Default = this; }
public void Dispose() { ProcessorUpdate.RemoveProc(this); OnDispose(); }
public ProcessorTimer() { ProcessorUpdate.Add(this); }