protected override void ComputeTF(
            out Vector3 LocPos,
            out Vector3 LocScale,
            out Quaternion LocRot)
        {
            base.ComputeTF(out LocPos, out LocScale, out LocRot);

            CheckID2D();

            int cntPerRow =
                _pxId2D.GetCountPerRow();

            Vector2Int cr =
                _pxId2D.GetColRow();

            int   thetaStepNum  = cntPerRow;
            int   radiusStepNum = cr.y;
            float thetaStep     = _MaxAngle / (float)thetaStepNum;
            float radiusStep    = _RadiusStep;

            float theta  = cr.x * thetaStep;
            float radius = cr.y * radiusStep + _MinRadius;

            LocPos = ComputeLocPos(theta, radius);
            // print("theta:" + theta.ToString() +
            //       "      radius:" + radius.ToString());
            LocScale = ComputeLocScale(radius);
            LocRot   = ComputeLocRot(theta);
        }
Exemple #2
0
        protected override void ComputeTF(
            out Vector3 LocPos,
            out Vector3 LocScale,
            out Quaternion LocRot)
        {
            base.ComputeTF(out LocPos, out LocScale, out LocRot);

            CheckID2D();

            Vector2Int cr =
                _pxId2D.GetColRow();

            LocPos = _Origin +
                     cr.x * _XUnitVector +
                     cr.y * _YUnitVector;
        }
Exemple #3
0
        protected override string _Name()
        {
            PXId2D id2D =
                GetComponent <PXId2D>();

            if (id2D == null)
            {
                return(base._Name());
            }

            Vector2Int cr =
                id2D.GetColRow();
            string newName = cr.ToString();

            return(newName);
        }