internal override void Flatten(PartFlattener flattener) { #if DEBUG flattener.dbugSetCurrentOwnerPart(this); #endif flattener.GeneratePointsFromLine( this.FirstPoint, new Vector2f(x1, y1)); }
internal override void Flatten(PartFlattener flattener) { #if DEBUG flattener.dbugSetCurrentOwnerPart(this); #endif flattener.GeneratePointsFromCurve3( flattener.NSteps, this.FirstPoint, //first new Vector2f(x2, y2), //end new Vector2f(x1, y1)); //control1 }