public QuestNode AddNode(QuestNode parent, StringField id, StringField internalName, QuestNodeType nodeType, bool isOptional = false)
        {
            if (parent == null)
            {
                if (Debug.isDebugBuild)
                {
                    Debug.LogWarning("Quest Machine: QuestBuilder.AddNode must be provided a valid parent node.");
                }
                return(null);
            }
            if (parent.childIndexList == null)
            {
                return(null);
            }
            parent.childIndexList.Add(quest.nodeList.Count);
            var node = new QuestNode(id, internalName, nodeType, isOptional);

            node.canvasRect = new Rect(parent.canvasRect.x, parent.canvasRect.y + 20 + QuestNode.DefaultNodeHeight, QuestNode.DefaultNodeWidth, QuestNode.DefaultNodeHeight);
            quest.nodeList.Add(node);
            QuestStateInfo.ValidateStateInfoListCount(node.stateInfoList);
            QuestStateInfo.ValidateCategorizedContentListCount(node.stateInfoList[(int)QuestNodeState.Active].categorizedContentList);
            QuestStateInfo.ValidateCategorizedContentListCount(node.stateInfoList[(int)QuestNodeState.Inactive].categorizedContentList);
            QuestStateInfo.ValidateCategorizedContentListCount(node.stateInfoList[(int)QuestNodeState.True].categorizedContentList);
            return(node);
        }
        private void ValidateListSizes()
        {
            var numStates = Enum.GetNames(typeof(QuestState)).Length;

            QuestStateInfo.ValidateStateInfoListCount(quest.stateInfoList, numStates);
            for (int i = 0; i < numStates; i++)
            {
                QuestStateInfo.ValidateCategorizedContentListCount(quest.stateInfoList[i].categorizedContentList);
            }
        }
Exemple #3
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        /// <summary>
        /// Adds UI content to the return node.
        /// </summary>
        protected virtual void AddReturnNodeText(QuestBuilder questBuilder, QuestNode returnNode, QuestGiver questGiver, string mainTargetEntity, string mainTargetDescriptor, string domainName, PlanStep goal, string hudText)
        {
            var stateInfo = returnNode.stateInfoList[(int)QuestNodeState.Active];

            QuestStateInfo.ValidateCategorizedContentListCount(stateInfo.categorizedContentList);
            var successText  = ReplaceStepTags(StringField.GetStringValue(goal.action.actionText.successText), mainTargetEntity, mainTargetDescriptor, domainName, string.Empty, 0);
            var bodyText     = questBuilder.CreateBodyContent(successText);
            var dialogueList = returnNode.stateInfoList[(int)QuestNodeState.Active].categorizedContentList[(int)QuestContentCategory.Dialogue];

            dialogueList.contentList.Add(bodyText);

            var jrlText     = "{Return to} " + questGiver.displayName;
            var jrlBodyText = questBuilder.CreateBodyContent(jrlText);
            var journalList = returnNode.stateInfoList[(int)QuestNodeState.Active].categorizedContentList[(int)QuestContentCategory.Journal];

            journalList.contentList.Add(jrlBodyText);

            var hudBodyText = questBuilder.CreateBodyContent(hudText);
            var hudList     = returnNode.stateInfoList[(int)QuestNodeState.Active].categorizedContentList[(int)QuestContentCategory.HUD];

            hudList.contentList.Add(hudBodyText);
        }