protected override void OnEnable()
 {
     base.OnEnable();
     _normalMat   = new Material(Shader.Find("Sprites/Default"));
     _timeControl = new SpriteAnimationPreview((SpriteAnimation)target);
 }
Exemple #2
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 void OnEnable()
 {
     _normalMat   = new Material(Shader.Find("Sprites/Default"));
     _timeControl = new SpriteAnimationPreview((SpriteAnimation)target);
 }