public override bool DrawGui(GUIStyle textStyle, GUIStyle buttonStyle) { #if UNITY_EDITOR GUILayout.BeginHorizontal(); GUILayout.Space(20); Sequence = UnityEditor.EditorGUILayout.ObjectField(Sequence, typeof(GenericSequence), false) as GenericSequence; GUILayout.Space(20); GUILayout.EndHorizontal(); #endif return(false); }
public GenericAnimatorComponent(GenericSequence sequence) { Sequence = sequence; }