private void HandleForwardMovement(ref ForwardMoverNode mover) { var entity = mover.Entity; if (!entity.Tags.Contain(EntityTags.Moving) || mover.Tr == null) { return; } var ms = mover.MoveSpeed?.Speed ?? 1; mover.Entity.Post(new MoveTransform(mover.Tr, mover.Tr.forward * ms * TimeManager.DeltaTime)); }
public MoverSystem() { NodeFilter <ForwardMoverNode> .Setup(ForwardMoverNode.GetTypes()); _forwardMovers = EntityController.GetNodeList <ForwardMoverNode>(); NodeFilter <RotateToNode> .Setup(RotateToNode.GetTypes()); _rotators = EntityController.GetNodeList <RotateToNode>(); NodeFilter <SimpleMoverNode> .Setup(SimpleMoverNode.GetTypes()); _simpleMovers = EntityController.GetNodeList <SimpleMoverNode>(); NodeFilter <ArcMoverNode> .Setup(ArcMoverNode.GetTypes()); _arcMovers = EntityController.GetNodeList <ArcMoverNode>(); }