// Use this for initialization
    private void Start()
    {
        Rigidbody2DComponent = GetComponent<Rigidbody2D>();
        BallLaunched = false;

        PixelRotationComponent = GetComponent<PixelRotation>();
    }
Exemple #2
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 // Use this for initialization
 void Awake()
 {
     bounceForce = 20f;
     time2Destroy = 3f;
     time2Reappear = .9f;
     flying = false;
     throwing = false;
     spearString = "Prefabs/Gear/Spear";
     spearTipParentTransform = transform.GetChild (0);
     spearTipTransform = transform.GetChild (0).GetChild(0);
     spearTipCollider = spearTipTransform.GetComponent<CircleCollider2D> ();
     pixelRotationScript = GetComponent<PixelRotation> ();
     pixelRotationScript.Angle = 0;
     joyfulstickScript = GameObject.Find ("StickHole").GetComponent<Joyfulstick> ();
     jaiScript = GameObject.Find ("Jai").GetComponent<Jai> ();
     jaiTransform = jaiScript.transform;
     jaiScript.spearScript = GetComponent<Spear>();
     joyfulstickScript.spearScript = GetComponent<Spear>();
     stockPosition = transform.position - jaiTransform.position;
     throwAdjustmentVector = new Vector3[]{
         new Vector3 (0f, .26f,0f),
         new Vector3 (0f, .31f,0f)
     };
 }