public Enumerator(GamePhysics owner, MaskData maskData) { this.owner = owner; this.maskData = maskData; this.current = null; this.nextIndex = 0; }
public Enumerator(GamePhysics owner, int nextIndex) { this.owner = owner; this.current = null; this.nextIndex = nextIndex; }
public MoverInMaskEnumerable(GamePhysics owner, MaskData maskData) { this.owner = owner; this.maskData = maskData; }
public ChildListEnumerable(GamePhysics owner, int firstChildIndex) { this.owner = owner; this.firstChildIndex = firstChildIndex; }