private bool OutOfBounds(PlayerInteractable m)
 {
     if (m.Position.X < 0 || m.Position.X > graphics.PreferredBackBufferWidth)
         return true;
     else if (m.Position.Y < 0 || m.Position.Y > graphics.PreferredBackBufferHeight)
         return true;
     else
         return false;
 }
 private void CollisionDetection(Player s, PlayerInteractable p, int index)
 {
     if (s.BoundingBox.Intersects(p.BoundingBox))
     {
         if (p.GetType() == typeof(Multiplier))
             scoreMultiplier++;
         else
             p.ActivateAbility(s);
         playerInteractableList.RemoveAt(index);
     }
 }