Exemple #1
0
        static TiledMapTileset ParseTileset(XmlNode tilesetXml)
        {
            var tileset = new TiledMapTileset();

            tileset.FirstGID = int.Parse(tilesetXml.Attributes["firstgid"].Value);

            var tilesetDir = "";

            if (tilesetXml.Attributes["source"] != null)
            {
                ExternalTilesetsFirstGID.Add(
                    Path.GetFullPath(TiledMapImporter.CurrentRootDir + '/' + tilesetXml.Attributes["source"].Value),
                    (uint)tileset.FirstGID
                    );

                // If there is "source" field, that means, tileset is external.
                var doc = new XmlDocument();
                try
                {
                    // Paths in tileset file are relative to that file, so root dir needs to be swapped.
                    TiledMapImporter.CurrentRootDir = TiledMapImporter.TmxRootDir + Path.GetDirectoryName(tilesetXml.Attributes["source"].Value) + "/";

                    doc.Load(TiledMapImporter.CurrentRootDir + "/" + Path.GetFileName(tilesetXml.Attributes["source"].Value));
                    tilesetDir = Path.GetDirectoryName(tilesetXml.Attributes["source"].Value) + '/';
                    tilesetXml = doc["tileset"];                     // Swapping to actual tileset.
                }
                catch (Exception e)
                {
                    throw new Exception("Error loading external tileset! " + e.Message + " " + e.StackTrace);
                }
            }
            tileset.Properties = XmlHelper.GetProperties(tilesetXml);

            // This means, that tileset won't be used in the game and should be ignored.
            if (
                tileset.Properties.ContainsKey(IgnoreTilesetFlag) &&
                bool.Parse(tileset.Properties[IgnoreTilesetFlag])
                )
            {
                TiledMapImporter.CurrentRootDir = TiledMapImporter.TmxRootDir;
                return(null);
            }

            Logger.Log("Parsing tileset " + tilesetXml.Attributes["name"].Value);

            #region Main fields.

            tileset.Name       = tilesetXml.Attributes["name"].Value;
            tileset.TileWidth  = int.Parse(tilesetXml.Attributes["tilewidth"].Value);
            tileset.TileHeight = int.Parse(tilesetXml.Attributes["tileheight"].Value);
            tileset.TileCount  = int.Parse(tilesetXml.Attributes["tilecount"].Value);
            tileset.Columns    = int.Parse(tilesetXml.Attributes["columns"].Value);

            tileset.Margin  = XmlHelper.GetXmlIntSafe(tilesetXml, "margin");
            tileset.Spacing = XmlHelper.GetXmlIntSafe(tilesetXml, "spacing");

            if (tilesetXml.Attributes["backgroundcolor"] != null)
            {
                tileset.BackgroundColor = XmlHelper.StringToColor(tilesetXml.Attributes["backgroundcolor"].Value);
            }

            if (tilesetXml["tileoffset"] != null)
            {
                tileset.Offset = new Vector2(
                    float.Parse(tilesetXml["tileoffset"].Attributes["x"].Value, CultureInfo.InvariantCulture),
                    float.Parse(tilesetXml["tileoffset"].Attributes["y"].Value, CultureInfo.InvariantCulture)
                    );
            }

            #endregion Main fields.


            // Turning tile xml into usable dictionary.
            var tiles = new Dictionary <int, XmlNode>();            // List won't suit, because some tile ids may be skipped.
            foreach (XmlNode tileXml in tilesetXml.SelectNodes("tile"))
            {
                tiles.Add(int.Parse(tileXml.Attributes["id"].Value), tileXml);
            }
            // Turning tile xml into usable dictionary.

            /*
             * It is very problematic to load Texture2D without
             * GraphicsDevice, so textures are imported later as external references.
             * At this stage map will just remember their
             * relative paths, and will pick textures up later.
             */

            tileset.Tiles = new TiledMapTilesetTile[tileset.TileCount];

            if (tilesetXml["image"] != null)
            {
                /*
                 * NOTE: Single image tilesets can still have
                 * <tile> tags with properties.
                 */
                // Single-image tileset.
                var texturePaths = new string[1];

                texturePaths[0]      = tilesetDir + tilesetXml["image"].Attributes["source"].Value;
                tileset.TexturePaths = texturePaths;

                var currentID = 0;
                for (var y = 0; y < tileset.Height; y += 1)
                {
                    for (var x = 0; x < tileset.Width; x += 1)
                    {
                        var tile = new TiledMapTilesetTile();
                        //tile.Tileset = tileset; // Assigning tileset here is useless - loopback link will be lost during serialization.
                        tile.GID             = tileset.FirstGID + currentID;
                        tile.TextureID       = 0;
                        tile.TexturePosition = new Rectangle(
                            tileset.Margin + x * (tileset.TileWidth + tileset.Spacing),
                            tileset.Margin + y * (tileset.TileHeight + tileset.Spacing),
                            tileset.TileWidth,
                            tileset.TileHeight
                            );

                        if (tiles.ContainsKey(currentID))
                        {
                            ReadTileObjects(tiles[currentID], ref tile);
                            tile.Properties = XmlHelper.GetProperties(tiles[currentID]);
                        }
                        else
                        {
                            tile.Objects    = new TiledObject[0];
                            tile.Properties = new Dictionary <string, string>();
                        }
                        tileset.Tiles[currentID] = tile;
                        currentID += 1;
                    }
                }
                // Single-image tileset.
            }
            else
            {
                // Image collection tileset.
                var texturePaths = new List <string>();

                var currentID = 0;
                foreach (var nodePair in tiles)
                {
                    var tile = new TiledMapTilesetTile();
                    //tile.Tileset = tileset;
                    tile.GID = tileset.FirstGID + nodePair.Key;

                    var texturePath = tilesetDir + nodePair.Value["image"].Attributes["source"].Value;
                    if (texturePaths.Contains(texturePath))
                    {
                        // Avoiding duplicates.
                        tile.TextureID = texturePaths.IndexOf(texturePath);
                    }
                    else
                    {
                        tile.TextureID = texturePaths.Count;
                        texturePaths.Add(texturePath);
                    }

                    tile.TexturePosition = new Rectangle(
                        0, 0,
                        int.Parse(nodePair.Value["image"].Attributes["width"].Value),
                        int.Parse(nodePair.Value["image"].Attributes["height"].Value)
                        );

                    ReadTileObjects(nodePair.Value, ref tile);

                    tile.Properties = XmlHelper.GetProperties(nodePair.Value);

                    tileset.Tiles[currentID] = tile;
                    currentID += 1;
                }
                tileset.TexturePaths = texturePaths.ToArray();


                // Image collection tileset.
            }

            TiledMapImporter.CurrentRootDir = TiledMapImporter.TmxRootDir;


            return(tileset);
        }