public static void OnGUI()
        {
            PWater water = PGriffinExtensionCommon.FindTargetWaterObject();

            if (water == null)
            {
                DrawCreateWaterGUI();
            }
            else
            {
                DrawWaterConfigGUI(water);
            }
        }
        private static void AddWater()
        {
            PWaterQuickSetupConfig config = PWaterQuickSetupConfig.Instance;
            PWater water = PGriffinExtensionCommon.CreateTargetWaterObject();

            water.TileSize       = config.TileSize;
            water.MeshResolution = config.MeshResolution;
            water.MeshNoise      = config.MeshNoise;
            water.GeneratePlaneMesh();

            CenterToLevel(water);
            MatchWaterLevel(water);
            MatchWaterSize(water);

            Selection.activeGameObject = water.gameObject;
        }