public ClientRegistration(ServerConfiguration config, GameLogger log, RejoinClientToGame rejoinCallback, UniqueIDGenerator sessionIDGenerator)
 {
     Logger = log;
     InitRegistration(config);
     RejoinCallback     = rejoinCallback;
     SessionIDGenerator = sessionIDGenerator;
 }
Exemple #2
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        public Server()
        {
            ServerConfiguration = new ServerConfiguration();

            UDPConnection MasterUDPSocket = new UDPConnection(new IPEndPoint(IPAddress.Any, ServerConfiguration.ServerPort));

            MasterUDPSocket.OnDisconnect.Event += MasterUDPSocket_OnDisconnect;
            MasterUDPSocket.Logger              = Logger;

            SessionIDGenerator = new UniqueIDGenerator();

            GamesManager = new GamesManager(MasterUDPSocket, SessionIDGenerator);
            MatchManager = new MatchmakingManager(SessionIDGenerator);
            MatchManager.OnMatchFound += GamesManager.OnMatchmadeGameFound;
            MatchManager.TotalPlayersOnlineCallback += NumberOfPlayersOnline;

            Registration = new ClientRegistration(ServerConfiguration, Logger, GamesManager.RejoinClientToGame, SessionIDGenerator);
            Registration.OnMatchmakingRequest += HandleMatchmakingRequest;
            Registration.OnObserverRequest    += HandleObserveRequest;
        }
 public GameNetwork(UDPConnection UDPGameData, Logger Logger, UniqueIDGenerator sessionIDManager) : base(UDPGameData, Logger)
 {
     LogWriter        = (LogWriterConsole)Logger;
     SessionDied     += SessionDiedHandler;
     SessionIDManager = sessionIDManager;
 }
 public GameNetwork(UDPConnection UDPGameData, UniqueIDGenerator sessionIDManager) : this(UDPGameData, new NoLog(), sessionIDManager)
 {
 }
Exemple #5
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 public MatchmakingManager(UniqueIDGenerator sessionIDGenerator)
 {
     SessionIDGenerator     = sessionIDGenerator;
     UpdateMatchmakingQueue = new OneShotTimer(MatchmakingRefreshIntervalInSeconds * 1000000, true);
 }
 public GamesManager(UDPConnection MasterUDPSocket, UniqueIDGenerator sessionManager)
 {
     this.MasterUDPSocket = MasterUDPSocket;
     SessionManager       = sessionManager;
 }