public override void OnStartServer()
 {
     base.OnStartServer();
     currentPlayers     = 0;
     AvailableCharacter = spawnPrefabs.Count;
     availableRoles     = new List <int>();
     availableSpots     = new List <int>();
     PlayerAmountSlider.AddListener(SetPlayerAmount);
     players = new Dictionary <NetworkConnection, PlayerController>();
     NetworkServer.RegisterHandler <CreateCharacterMessage>(OnCreateCharacter);
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     text = GetComponent <Text>();
     PlayerAmountSlider.AddListener(SetText);
 }
Exemple #3
0
 protected override void Start()
 {
     base.Start();
     PlayerAmountSlider.AddListener(SetPlayers);
 }