private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                       GameScreen[] screensToLoad)
 {
     this.loadingIsSlow = loadingIsSlow;
     this.screensToLoad = screensToLoad;
     TransitionOnTime = TimeSpan.FromSeconds(0.5);
 }
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);
            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
Exemple #3
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        public Game()
        {
            Content.RootDirectory = "Content";
            graphics = new GraphicsDeviceManager(this);
            TargetElapsedTime = TimeSpan.FromTicks(166666);
            graphics.PreferredBackBufferWidth = 1024;
            graphics.PreferredBackBufferHeight = 768;
            // Create the screen factory and add it to the Services
            screenFactory = new ScreenFactory();
            Services.AddService(typeof(IScreenFactory), screenFactory);

            // Create the screen manager component.
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            AddInitialScreens();
        }