private void GeneratePiece()
 {
     foreach (int x in new int[] { 0, NOCCACore.XRANGE - 1 })
     {
         for (int z = 0; z < NOCCACore.ZRANGE; z++)
         {
             var pieceObject = Instantiate(piece, piece.transform.position, piece.transform.rotation);
             pieceObject.tag = "PieceTag";
             PieceScript pieceScript = pieceObject.GetComponent <PieceScript>();
             pieceScript.Init(new Point(x, z), x == 0);
         }
     }
 }