Exemple #1
0
        private void addRow()
        {
            List <DrawSquare> rowList = new List <DrawSquare>();

            for (int c = 0; c < drawSquares[0].Count; c++)
            {
                var square = new DrawSquare(drawSquares.Count, c);
                asd.Engine.AddObject2D(square.getBackTexture());
                rowList.Add(square);
            }
            drawSquares.Add(rowList);
        }
Exemple #2
0
        private void addCol()
        {
            // マスの追加
            int rowindex = 0;
            int colindex = drawSquares[0].Count;

            foreach (var r in drawSquares)
            {
                var square = new DrawSquare(rowindex, colindex);
                asd.Engine.AddObject2D(square.getBackTexture());
                r.Add(square);
                rowindex++;
            }
        }
Exemple #3
0
        public void Run()
        {
            asd.Engine.Initialize("ピクロス解析ツール", 1800, 1000, new asd.EngineOption());

            // 下地
            var background = new asd.GeometryObject2D();

            asd.Engine.AddObject2D(background);
            var bgRect = new asd.RectangleShape();

            bgRect.DrawingArea = new asd.RectF(0, 0, 1800, 1000);
            background.Shape   = bgRect;

            // 数字の入力するマス
            for (int row = 0; row < 10; row++)
            {
                NumberSquare square = new NumberSquare(row, -1);
                square.SetValue("0");
                asd.Engine.AddObject2D(square.getBackTexture());
                asd.Engine.AddObject2D(square.getTextObject());
                List <NumberSquare> rowList = new List <NumberSquare>();
                rowList.Add(square);
                rowNumberSquare.Add(rowList);
            }
            for (int col = 0; col < 10; col++)
            {
                NumberSquare square = new NumberSquare(-1, col);
                square.SetValue("0");
                asd.Engine.AddObject2D(square.getBackTexture());
                asd.Engine.AddObject2D(square.getTextObject());
                List <NumberSquare> colList = new List <NumberSquare>();
                colList.Add(square);
                colNumberSquare.Add(colList);
            }

            // 色を塗るマス
            for (int row = 0; row < 10; row++)
            {
                List <DrawSquare> rowList = new List <DrawSquare>();
                for (int col = 0; col < 10; col++)
                {
                    var square = new DrawSquare(row, col);
                    asd.Engine.AddObject2D(square.getBackTexture());
                    rowList.Add(square);
                }
                drawSquares.Add(rowList);
            }

            // サイズ変更ダイアログ
            Dialog dialog = new Dialog();

            dialog.SetEngine();
            dialog.SetAction(() =>
            {
                dialog.Hide();
                int row = dialog.GetRowValue();
                int col = dialog.GetColValue();
                while (row != drawSquares.Count)
                {
                    if (drawSquares.Count > row)
                    {
                        deleteRow();
                        deleteRowNumber();
                    }
                    else
                    {
                        addRow();
                        addRowNumber();
                    }
                }
                while (col != drawSquares[0].Count)
                {
                    if (drawSquares[0].Count > col)
                    {
                        deleteCol();
                        deleteColNumber();
                    }
                    else
                    {
                        addCol();
                        addColNumber();
                    }
                }
            });

            // パレット
            Palette palette = new Palette();

            palette.SetEngine();
            palette.Hide();

            // サイズ変更ボタン
            List <Button> buttons    = new List <Button>();
            var           sizeButton = new Button(10, 10, "サイズ変更");

            sizeButton.Show();
            asd.Engine.AddObject2D(sizeButton.getBackTexture());
            asd.Engine.AddObject2D(sizeButton.getTextObject());
            buttons.Add(sizeButton);
            sizeButton.SetAction(() =>
            {
                dialog.Show();
            });

            // 解析ボタン
            var anlyzeButton = new Button(10, 50, "解析");

            anlyzeButton.Show();
            asd.Engine.AddObject2D(anlyzeButton.getBackTexture());
            asd.Engine.AddObject2D(anlyzeButton.getTextObject());
            buttons.Add(anlyzeButton);
            anlyzeButton.SetAction(() =>
            {
                PicrossAnalyze picross = new PicrossAnalyze(rowNumberSquare, colNumberSquare);
                var ret = picross.Run();
                for (int row = 0; row < rowNumberSquare.Count; row++)
                {
                    for (int col = 0; col < colNumberSquare.Count; col++)
                    {
                        if (ret[row, col].IsPainted())
                        {
                            drawSquares[row][col].Paint();
                        }
                        else if (ret[row, col].IsMasked())
                        {
                            drawSquares[row][col].Mask();
                        }
                    }
                }
            });

            // セーブボタン
            var saveButton = new Button(10, 90, "セーブ");

            saveButton.Show();
            asd.Engine.AddObject2D(saveButton.getBackTexture());
            asd.Engine.AddObject2D(saveButton.getTextObject());
            buttons.Add(saveButton);
            saveButton.SetAction(() =>
            {
                FileAccess.Save(rowNumberSquare, colNumberSquare);
            });

            // ロードボタン
            var loadButton = new Button(10, 130, "ロード");

            loadButton.Show();
            asd.Engine.AddObject2D(loadButton.getBackTexture());
            asd.Engine.AddObject2D(loadButton.getTextObject());
            buttons.Add(loadButton);
            loadButton.SetAction(() =>
            {
                FileAccess.Load(ref rowNumberSquare, ref colNumberSquare);
                int row = rowNumberSquare.Count();
                int col = colNumberSquare.Count();
                while (row != drawSquares.Count)
                {
                    if (drawSquares.Count > row)
                    {
                        deleteRow();
                    }
                    else
                    {
                        addRow();
                    }
                }
                while (col != drawSquares[0].Count)
                {
                    if (drawSquares[0].Count > col)
                    {
                        deleteCol();
                    }
                    else
                    {
                        addCol();
                    }
                }
            });

            while (asd.Engine.DoEvents())
            {
                asd.Vector2DF pos = asd.Engine.Mouse.Position;
                if (!dialog.IsShow())
                {
                    if (!palette.IsShow())
                    {
                        foreach (var rowList in rowNumberSquare)
                        {
                            foreach (var s in rowList)
                            {
                                s.UpdateTexture(pos);
                            }
                        }
                        foreach (var colList in colNumberSquare)
                        {
                            foreach (var s in colList)
                            {
                                s.UpdateTexture(pos);
                            }
                        }
                        foreach (Button button in buttons)
                        {
                            button.UpdateTexture(pos);
                        }
                    }
                    else
                    {
                        palette.UpdateTexture(pos);
                    }
                }
                else
                {
                    dialog.UpdateTexture(pos);
                }

                if (asd.Engine.Mouse.LeftButton.ButtonState == asd.ButtonState.Push)
                {
                    if (!dialog.IsShow())
                    {
                        if (!palette.IsShow())
                        {
                            int rowIndex;
                            int colIndex;
                            rowIndex = 0;
                            foreach (var rowList in rowNumberSquare)
                            {
                                colIndex = -1;
                                foreach (var s in rowList)
                                {
                                    if (s.IsClick(pos))
                                    {
                                        selectedNumberSquare = s;
                                        selectedRowIndex     = rowIndex;
                                        selectedColIndex     = colIndex;
                                        palette.Show(pos, selectedNumberSquare.GetValue().ToString());
                                    }
                                    colIndex--;
                                }
                                rowIndex++;
                            }
                            colIndex = 0;
                            foreach (var colList in colNumberSquare)
                            {
                                rowIndex = -1;
                                foreach (var s in colList)
                                {
                                    if (s.IsClick(pos))
                                    {
                                        selectedNumberSquare = s;
                                        selectedRowIndex     = rowIndex;
                                        selectedColIndex     = colIndex;
                                        palette.Show(pos, selectedNumberSquare.GetValue().ToString());
                                    }
                                    rowIndex--;
                                }
                                colIndex++;
                            }
                            foreach (Button button in buttons)
                            {
                                if (button.IsClick(pos))
                                {
                                    button.OnClick();
                                }
                            }
                        }
                        else
                        {
                            if (palette.IsClick(pos))
                            {
                                string value = string.Empty;
                                palette.OnClick(pos);
                                if (palette.IsClickEnter())
                                {
                                    palette.Hide();
                                    if (selectedNumberSquare != null)
                                    {
                                        selectedNumberSquare.SetValue(palette.GetValue());
                                        if (selectedNumberSquare.GetStringValue() != string.Empty)
                                        {
                                            if (selectedRowIndex >= 0)
                                            {
                                                if (Math.Abs(selectedColIndex - 1) > rowNumberSquare[selectedRowIndex].Count)
                                                {
                                                    var square = new NumberSquare(selectedRowIndex, selectedColIndex - 1);
                                                    asd.Engine.AddObject2D(square.getBackTexture());
                                                    asd.Engine.AddObject2D(square.getTextObject());
                                                    rowNumberSquare[selectedRowIndex].Add(square);
                                                }
                                            }
                                            else if (selectedColIndex >= 0)
                                            {
                                                if (Math.Abs(selectedRowIndex - 1) > colNumberSquare[selectedColIndex].Count)
                                                {
                                                    var square = new NumberSquare(selectedRowIndex - 1, selectedColIndex);
                                                    asd.Engine.AddObject2D(square.getBackTexture());
                                                    asd.Engine.AddObject2D(square.getTextObject());
                                                    colNumberSquare[selectedColIndex].Add(square);
                                                }
                                            }
                                        }
                                        else
                                        {
                                            if (selectedRowIndex >= 0)
                                            {
                                                if (Math.Abs(selectedColIndex - 1) <= rowNumberSquare[selectedRowIndex].Count)
                                                {
                                                    asd.Engine.RemoveObject2D(rowNumberSquare[selectedRowIndex][Math.Abs(selectedColIndex + 1)].getBackTexture());
                                                    asd.Engine.RemoveObject2D(rowNumberSquare[selectedRowIndex][Math.Abs(selectedColIndex + 1)].getTextObject());
                                                    rowNumberSquare[selectedRowIndex].RemoveAt(Math.Abs(selectedColIndex + 1));
                                                    for (int col = selectedColIndex + 1; Math.Abs(col) < rowNumberSquare[selectedRowIndex].Count; col--)
                                                    {
                                                        rowNumberSquare[selectedRowIndex][Math.Abs(col)].SetPosition(selectedRowIndex, col - 1);
                                                    }
                                                }
                                            }
                                            else if (selectedColIndex >= 0)
                                            {
                                                if (Math.Abs(selectedRowIndex - 1) <= colNumberSquare[selectedColIndex].Count)
                                                {
                                                    asd.Engine.RemoveObject2D(colNumberSquare[selectedColIndex][Math.Abs(selectedRowIndex + 1)].getBackTexture());
                                                    asd.Engine.RemoveObject2D(colNumberSquare[selectedColIndex][Math.Abs(selectedRowIndex + 1)].getTextObject());
                                                    colNumberSquare[selectedColIndex].RemoveAt(Math.Abs(selectedRowIndex + 1));
                                                    for (int row = selectedRowIndex + 1; Math.Abs(row) < colNumberSquare[selectedColIndex].Count; row--)
                                                    {
                                                        colNumberSquare[selectedColIndex][Math.Abs(row)].SetPosition(row - 1, selectedColIndex);
                                                    }
                                                }
                                            }
                                            selectedNumberSquare.SetValue("0");
                                        }
                                        selectedNumberSquare = null;
                                    }
                                }
                            }
                            else
                            {
                                palette.Hide();
                            }
                        }
                    }
                    else
                    {
                        dialog.OnClick(pos);
                    }
                }
                asd.Engine.Update();
            }
            asd.Engine.Terminate();
        }