void OnEnable() { VLSGlobals.LoadEditorPrefs(); }
static void Init() { VLSGlobals.LoadEditorPrefs(); //VLSSettingsWindow window = EditorWindow.GetWindow <VLSSettingsWindow>("VLS2D Globals"); }
void OnEnable() { VLSGlobals.LoadEditorPrefs(); }
static void Init() { VLSGlobals.LoadEditorPrefs(); //VLSSettingsWindow window = EditorWindow.GetWindow <VLSSettingsWindow>("VLS2D Globals"); }