public void Update(Camera camera)
 {
     prevMouseState = currentMouseState;
     currentMouseState = Mouse.GetState();
     if (currentMouseState.LeftButton == ButtonState.Pressed && prevMouseState.LeftButton == ButtonState.Released)
     {
         // Transfrom to World coords
         Vector2 worldPosition = Vector2.Transform(new Vector2(currentMouseState.X, currentMouseState.Y), Matrix.Invert(camera.Transform));
         SpawnCrate(worldPosition.X);
         hud.DecreaseMana(20);
     }
     if (Keyboard.GetState().IsKeyDown(Keys.Space))
     {
         SpawnBrick();
     }
 }
Exemple #2
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            graphics.ApplyChanges();
            this.IsMouseVisible = true;
            this.Window.Title = "Crate Game";

            currentState = GameState.Playing;

            world = new World(new Vector2(0, 9.81f));
            map = new Map();
            camera = new Camera(GraphicsDevice.Viewport);
            hud = new HeadUpDisplay();
            splashScreen = new SplashScreen();
            menuManager = new MenuManager(graphics.GraphicsDevice);

            base.Initialize();
        }