Exemple #1
0
 public Window(Size size)
 {
     this.size = size;
     this.drawTimer = new PhysicsTimer(GraphicsProcess, .01f);
     this.viewports = new PendableCollection<Window, Viewport>(this);
     this.syncRoot = new object();
     this.rwLock = new AdvReaderWriterLock();
 }
        public PhysicsEngine()
        {
            this.rwLock = new AdvReaderWriterLock();

            this.joints = new List<Joint>();
            this.bodies = new List<Body>();
            this.logics = new List<PhysicsLogic>();

            this.pendingBodies = new List<Body>();
            this.pendingJoints = new List<Joint>();
            this.pendingLogics = new List<PhysicsLogic>();
        }
 public ReaderLock(AdvReaderWriterLock rwLock)
 {
     this.rwLock = rwLock;
     rwLock.EnterRead();
 }
 public ReadOnlyThreadSafeCollection(AdvReaderWriterLock rwLock, List <T> self)
 {
     this.rwLock = rwLock;
     this.self   = self;
 }
 public ReaderLock(AdvReaderWriterLock rwLock)
 {
     this.rwLock = rwLock;
     rwLock.EnterRead();
 }
Exemple #6
0
 public Scene()
 {
     this.syncRoot = new object();
     this.engine = new PhysicsEngine();
     this.rwLock = new AdvReaderWriterLock();
     this.timer = new PhysicsTimer(Update, .01f);
     this.graphics = new PendableCollection<Scene, Graphic>(this);
     this.viewports = new List<Viewport>();
     this.bodies = new List<Body>();
     this.joints = new List<Joint>();
     this.physicsLogics = new List<PhysicsLogic>();
 }