Exemple #1
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(5, 3, 4) * 0.5f;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, -1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.node = new PBRNode();
            var scene = new Scene(camera);

            scene.RootNode = node;
            this.scene     = scene;

            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;

            // uncomment these lines to enable manipualter of camera!
            var manipulater = new FirstPerspectiveManipulater();

            manipulater.BindingMouseButtons = GLMouseButtons.Right;
            manipulater.Bind(camera, this.winGLCanvas1);
        }
        private Texture GetCubemapTexture()
        {
            var pbrNode = new PBRNode();

            //return pbrNode.envCubeMap;
            //return pbrNode.irradianceMap;
            return(pbrNode.prefliterMap);
        }