private uint getTriangle_virtual(IntPtr triangle, IntPtr edgeTri, uint[] flags, uint triangleIndex, bool worldSpaceTranslation, bool worldSpaceRotation) { return(getTriangle(NxTriangle.GetClass(triangle), NxTriangle.GetClass(edgeTri), flags, triangleIndex, worldSpaceTranslation, worldSpaceRotation)); }
private uint getTriangle_virtual(IntPtr triangle, IntPtr edgeTri, uint[] flags, uint triangleIndex) { return(getTriangle(NxTriangle.GetClass(triangle), NxTriangle.GetClass(edgeTri), flags, triangleIndex)); }