/// <summary>Writes all of the effector's attributes to the description, as well as setting the actor connection point. </summary> /// <param name="desc">The descriptor used to retrieve the state of the effector.</param> public virtual void saveToDesc(NxForceFieldDesc desc) { if (doSetFunctionPointers) { throw new System.NotSupportedException("Cannot call abstract base member"); } NxForceField_saveToDesc_INVOKE(ClassPointer, doSetFunctionPointers, (desc != null ? desc.ClassPointer : NullRef)); }
private void saveToDesc_virtual(IntPtr desc) { saveToDesc(NxForceFieldDesc.GetClass(desc)); }