/// <summary>Callback to allow the user to decide whether to filter a certain actor pair. </summary> /// <param name="filterArray">An array of actor pairs for which filtering is to be decided. </param> /// <param name="arraySize">The number of elements in filterArray.</param> public virtual void onActorPairs(NxActorPairFilter filterArray, uint arraySize) { if (doSetFunctionPointers) { throw new System.NotSupportedException("Cannot call abstract base member"); } NxUserActorPairFiltering_onActorPairs_INVOKE(ClassPointer, doSetFunctionPointers, (filterArray != null ? filterArray.ClassPointer : NullRef), arraySize); }
private void onActorPairs_virtual(IntPtr filterArray, uint arraySize) { onActorPairs(NxActorPairFilter.GetClass(filterArray), arraySize); }