/// <summary>Callback to allow the user to decide whether to filter a certain actor pair. </summary>
 /// <param name="filterArray">An array of actor pairs for which filtering is to be decided. </param>
 /// <param name="arraySize">The number of elements in filterArray.</param>
 public virtual void onActorPairs(NxActorPairFilter filterArray, uint arraySize)
 {
     if (doSetFunctionPointers)
     {
         throw new System.NotSupportedException("Cannot call abstract base member");
     }
     NxUserActorPairFiltering_onActorPairs_INVOKE(ClassPointer, doSetFunctionPointers, (filterArray != null ? filterArray.ClassPointer : NullRef), arraySize);
 }
 private void onActorPairs_virtual(IntPtr filterArray, uint arraySize)
 {
     onActorPairs(NxActorPairFilter.GetClass(filterArray), arraySize);
 }