protected override void EstablishContext() { base.EstablishContext(); _tree = new TestTree <int>(1, new[] { Tree(2, new[] { Tree(3), Tree(4), }), Tree(5) }); }
protected override void EstablishContext() { _testTree = Tree(1, new[] { Tree(2), Tree(DONT_GO_TO_CHILDREN, new[] { Tree(991) }), Tree(STOP_ON_THIS_NODE), Tree(5) }); _unnested = new List <int>(); _nested = new List <int>(); }
public void BuildContext() { _tree = Tree(1, Tree(2), Tree(3, Tree(4))); }
public void BuildContext() { _tree = null; }