public Layer(PsdBinaryReader reader, PsdFile psdFile)
      : this(psdFile)
    {
      Rect = reader.ReadRectangle();

      //-----------------------------------------------------------------------
      // Read channel headers.  Image data comes later, after the layer header.

      int numberOfChannels = reader.ReadUInt16();
      for (int channel = 0; channel < numberOfChannels; channel++)
      {
        var ch = new Channel(reader, this);
        Channels.Add(ch);
      }

      //-----------------------------------------------------------------------
      // 

      var signature = reader.ReadAsciiChars(4);
      if (signature != "8BIM")
        throw (new PsdInvalidException("Invalid signature in layer header."));

      BlendModeKey = reader.ReadAsciiChars(4);
      Opacity = reader.ReadByte();
      Clipping = reader.ReadBoolean();

      var flagsByte = reader.ReadByte();
      flags = new BitVector32(flagsByte);
      reader.ReadByte(); //padding

      //-----------------------------------------------------------------------

      // This is the total size of the MaskData, the BlendingRangesData, the 
      // Name and the AdjustmentLayerInfo.
      var extraDataSize = reader.ReadUInt32();
      var extraDataStartPosition = reader.BaseStream.Position;

      Masks = new MaskInfo(reader, this);
      BlendingRangesData = new BlendingRanges(reader, this);
      Name = reader.ReadPascalString(4);

      //-----------------------------------------------------------------------
      // Process Additional Layer Information

      long adjustmentLayerEndPos = extraDataStartPosition + extraDataSize;
      while (reader.BaseStream.Position < adjustmentLayerEndPos)
      {
        var layerInfo = LayerInfoFactory.Load(reader);
        AdditionalInfo.Add(layerInfo);
      }

      foreach (var adjustmentInfo in AdditionalInfo)
      {
        switch (adjustmentInfo.Key)
        {
          case "luni":
            Name = ((LayerUnicodeName)adjustmentInfo).Name;
            break;
        }
      }

    }
Exemple #2
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        public Layer(PsdBinaryReader reader, PsdFile psdFile)
            : this(psdFile)
        {
            Util.DebugMessage(reader.BaseStream, "Load, Begin, Layer");

            Rect = reader.ReadRectangle();

            //-----------------------------------------------------------------------
            // Read channel headers.  Image data comes later, after the layer header.

            int numberOfChannels = reader.ReadUInt16();
            for (int channel = 0; channel < numberOfChannels; channel++)
            {
                var ch = new Channel(reader, this);
                Channels.Add(ch);
            }

            //-----------------------------------------------------------------------
            //

            var signature = reader.ReadAsciiChars(4);
            if (signature != "8BIM")
            {
                throw (new PsdInvalidException("Invalid signature in layer header."));
            }

            BlendModeKey = reader.ReadAsciiChars(4);
            Opacity      = reader.ReadByte();
            Clipping     = reader.ReadBoolean();

            var flagsByte = reader.ReadByte();
            flags = new BitVector32(flagsByte);
            reader.ReadByte(); //padding

            //-----------------------------------------------------------------------

            // This is the total size of the MaskData, the BlendingRangesData, the
            // Name and the AdjustmentLayerInfo.
            var extraDataSize          = reader.ReadUInt32();
            var extraDataStartPosition = reader.BaseStream.Position;

            Masks = new MaskInfo(reader, this);
            BlendingRangesData = new BlendingRanges(reader, this);
            Name = reader.ReadPascalString(4);

            //-----------------------------------------------------------------------
            // Process Additional Layer Information

            long adjustmentLayerEndPos = extraDataStartPosition + extraDataSize;
            while (reader.BaseStream.Position < adjustmentLayerEndPos)
            {
                var layerInfo = LayerInfoFactory.Load(reader,
                                                      psdFile: this.PsdFile,
                                                      globalLayerInfo: false);
                AdditionalInfo.Add(layerInfo);
            }

            foreach (var adjustmentInfo in AdditionalInfo)
            {
                switch (adjustmentInfo.Key)
                {
                case "luni":
                    Name = ((LayerUnicodeName)adjustmentInfo).Name;
                    break;
                }
            }

            Util.DebugMessage(reader.BaseStream, "Load, End, Layer, {0}", Name);

            PsdFile.LoadContext.OnLoadLayerHeader(this);
        }
Exemple #3
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        public Layer(PsdBinaryReader reader, PsdFile psdFile)
            : this(psdFile)
        {
            IsText = false;
            Rect   = reader.ReadRectangle();

            //-----------------------------------------------------------------------
            // Read channel headers.  Image data comes later, after the layer header.

            int numberOfChannels = reader.ReadUInt16();
            for (int channel = 0; channel < numberOfChannels; channel++)
            {
                var ch = new Channel(reader, this);
                Channels.Add(ch);
            }

            //-----------------------------------------------------------------------
            //

            var signature = reader.ReadAsciiChars(4);
            if (signature != "8BIM")
            {
                throw (new PsdInvalidException("Invalid signature in layer header."));
            }

            BlendModeKey = reader.ReadAsciiChars(4);
            Opacity      = reader.ReadByte();
            Clipping     = reader.ReadBoolean();

            var flagsByte = reader.ReadByte();
            flags = new BitVector32(flagsByte);
            reader.ReadByte();             //padding

            //-----------------------------------------------------------------------

            // This is the total size of the MaskData, the BlendingRangesData, the
            // Name and the AdjustmentLayerInfo.
            var extraDataSize          = reader.ReadUInt32();
            var extraDataStartPosition = reader.BaseStream.Position;

            Masks = new MaskInfo(reader, this);
            BlendingRangesData = new BlendingRanges(reader, this);
            Name = reader.ReadPascalString(4);

            //-----------------------------------------------------------------------
            // Process Additional Layer Information

            long adjustmentLayerEndPos = extraDataStartPosition + extraDataSize;
            while (reader.BaseStream.Position < adjustmentLayerEndPos)
            {
                var layerInfo = LayerInfoFactory.Load(reader);
                AdditionalInfo.Add(layerInfo);
            }

            foreach (var adjustmentInfo in AdditionalInfo)
            {
                switch (adjustmentInfo.Key)
                {
                case "luni":
                    Name = ((LayerUnicodeName)adjustmentInfo).Name;
                    break;

                case "TySh":
                    IsText    = true;
                    LayerText = (LayerText)adjustmentInfo;
                    break;

                case "lrFX":
                    Effects = (EffectsLayer)adjustmentInfo;
                    break;

                case "lfx2":
                    BaseEffect = (ObjectBasedEffect)adjustmentInfo;
                    break;
                }
            }
        }