public override void OnPeerStatusCallback(ClientConnection client, StatusCode returnCode) { switch (returnCode) { // this is expected; client automatically sends a connect afterwards. case StatusCode.Connect: { client.OnConnected(); break; } case StatusCode.EncryptionEstablished: { client.OnEncryptionEstablished(); break; } case StatusCode.DisconnectByServerUserLimit: case StatusCode.Disconnect: case StatusCode.DisconnectByServer: case StatusCode.DisconnectByServerLogic: case StatusCode.TimeoutDisconnect: { if (log.IsDebugEnabled) { log.DebugFormat("{0}", returnCode); } client.OnDisconnected(); break; } default: { log.WarnFormat("Waiting: OnPeerStatusCallback: unexpected return code {0}", returnCode); break; } } }
/// <summary> /// The on peer status callback. /// </summary> /// <param name="client"> /// The client. /// </param> /// <param name="returnCode"> /// The return code. /// </param> public override void OnPeerStatusCallback(ClientConnection client, StatusCode returnCode) { switch (returnCode) { case StatusCode.Disconnect: // this is expected! automatically reconnect to GS, don't call OnDisconnect. if (log.IsDebugEnabled) { log.Debug("Disconnected from Master."); } this.TransitState(client); break; case StatusCode.DisconnectByServerUserLimit: case StatusCode.DisconnectByServer: case StatusCode.DisconnectByServerLogic: case StatusCode.TimeoutDisconnect: { if (log.IsDebugEnabled) { log.DebugFormat("{0}", returnCode); } Counters.ConnectedClients.Decrement(); WindowsCounters.ConnectedClients.Decrement(); client.OnDisconnected(); break; } default: { log.WarnFormat("Connected: OnPeerStatusCallback: unexpected return code {0}", returnCode); break; } } }
/// <summary> /// The on peer status callback. /// </summary> /// <param name="client"> /// The client. /// </param> /// <param name="returnCode"> /// The return code. /// </param> public override void OnPeerStatusCallback(ClientConnection client, StatusCode returnCode) { switch (returnCode) { case StatusCode.DisconnectByServerUserLimit: case StatusCode.Disconnect: case StatusCode.DisconnectByServer: case StatusCode.DisconnectByServerLogic: case StatusCode.TimeoutDisconnect: { if (log.IsDebugEnabled) { log.DebugFormat("{0}", returnCode); } client.OnDisconnected(); break; } default: { log.WarnFormat("Connected: OnPeerStatusCallback: unexpected return code {0}", returnCode); break; } } }
public override void OnPeerStatusCallback(ClientConnection client, StatusCode returnCode) { switch (returnCode) { case StatusCode.DisconnectByServerUserLimit: case StatusCode.Disconnect: case StatusCode.DisconnectByServer: case StatusCode.DisconnectByServerLogic: case StatusCode.TimeoutDisconnect: { if (log.IsInfoEnabled) { log.InfoFormat("{0}", returnCode); } Counters.ConnectedClients.Decrement(); WindowsCounters.ConnectedClients.Decrement(); client.State = Disconnected.Instance; client.OnDisconnected(); break; } default: { log.WarnFormat("Connected: OnPeerStatusCallback: unexpected return code {0}", returnCode); break; } } }