Exemple #1
0
 /// <summary>
 /// Transfers the ownership of this PhotonView (and GameObject) to another player.
 /// </summary>
 /// <remarks>
 /// The owner/controller of a PhotonView is also the client which sends position updates of the GameObject.
 /// </remarks>
 public void TransferOwnership(int newOwnerId)
 {
     if (OwnershipTransfer == OwnershipOption.Takeover || (OwnershipTransfer == OwnershipOption.Request && amController))
     {
         PhotonNetwork.TransferOwnership(this.ViewID, newOwnerId);
     }
     else
     {
         if (PhotonNetwork.LogLevel >= PunLogLevel.Informational)
         {
             if (OwnershipTransfer == OwnershipOption.Fixed)
                 Debug.LogWarning("Attempting to TransferOwnership of GameObject '" + name + "' viewId: " + ViewID +
                     " without the authority to do so. TransferOwnership is not allowed if PhotonView.OwnershipTransfer is set to Fixed.");
             else if (OwnershipTransfer == OwnershipOption.Request)
                 Debug.LogWarning("Attempting to TransferOwnership of GameObject '" + name + "' viewId: " + ViewID +
                    " without the authority to do so. PhotonView.OwnershipTransfer is set to Request, so only the controller of this object can TransferOwnership.");
         }
     }
 }
Exemple #2
0
 /// <summary>
 /// Transfers the ownership of this PhotonView (and GameObject) to another player.
 /// </summary>
 /// <remarks>
 /// The owner/controller of a PhotonView is also the client which sends position updates of the GameObject.
 /// </remarks>
 public void TransferOwnership(int newOwnerId)
 {
     PhotonNetwork.TransferOwnership(this.ViewID, newOwnerId);
     this.ownerId = newOwnerId;  // immediately switch ownership locally, to avoid more updates sent from this client.
 }