public void SetupTests() { using (var repository = new TelephoneGameRepository()) { _player1 = GameService.FindPlayer("15022967010", repository); _newGame = GameService.CreateNewGame<TwoPlayersOriginal>(_player1, repository); Assert.That(null != _newGame, "Game not created"); _player2 = GameService.FindPlayer("15022967466", repository); GameService.AddPlayerToGame(_player2, _newGame, repository); } }
internal GameStateNode GetNextGameState(Game game, int currentNodeId, int edgeId) { try { GameStateNode node = nodes[currentNodeId]; EdgeConditional edge = node.edgeConditionals.First<EdgeConditional>(e => e.id == edgeId); return edge.nextNode; } catch (Exception ex) { throw new Exception(string.Format("Could not get next GameStateNode. Node id: {0} edge id: {1}", currentNodeId, edgeId), ex); } }
public void SetupTests() { using (var repository = new TelephoneGameRepository()) { _player1 = GameService.FindPlayer("15022967010", repository); _newGame = GameService.CreateNewGame<TwoPlayersOriginal>(_player1, repository); Assert.That(null != _newGame, "Game not created"); EdgeConditional edge = _newGame.Edges.First<EdgeConditional>(e => e.nextNode.GetType().Name.Equals("PickPlayer")); Assert.That(GameService.TransitionGameState(_newGame, edge, repository), "Transition failed"); _player2 = GameService.FindPlayer("15022967466", repository); GameService.AddPlayerToGame(_player2, _newGame, repository); } }
static void Choices(Game game, TelephoneGameRepository repository) { bool success = false; while (!success) { int choice = -1; while (-1 == choice) { foreach (EdgeConditional edge in game.Edges) { Console.WriteLine(string.Format("{0}: {1}", edge.id, edge.text)); } Console.WriteLine("Choose: "); int.TryParse(Console.ReadLine(), out choice); } EdgeConditional chosenEdge = game.Edges.First<EdgeConditional>(e => e.id.Equals(choice)); success = GameService.TransitionGameState(game, chosenEdge, repository); if (!success) Console.WriteLine("Could not transition state"); } }
public void SetupTests() { using (var repository = new TelephoneGameRepository()) { bool success; _player1 = GameService.FindPlayer("15022967010", repository); _newGame = GameService.CreateNewGame<TwoPlayersOriginal>(_player1, repository); Assert.That(null != _newGame, "Game not created"); success = GameService.TransitionGameState(_newGame, _newGame.Edges[0], repository); Assert.That(success, string.Format("Couldn't transition to {0}", _newGame.Edges[0].nextNode.routeName)); _player2 = GameService.FindPlayer("15022967466", repository); GameService.AddPlayerToGame(_player2, _newGame, repository); Assert.That(_newGame.enoughPlayers, "not enough players added"); success = GameService.TransitionGameState(_newGame, _newGame.Edges[0], repository); Assert.That(success, string.Format("Couldn't transition to {0}", _newGame.Edges[0].nextNode.routeName)); } }
internal bool TryGetNextGameState(Game game, int currentNodeId, int edgeId, out GameStateNode nextNode) { try { GameStateNode node = nodes[currentNodeId]; EdgeConditional edge = node.edgeConditionals.First<EdgeConditional>(e => e.id == edgeId); nextNode = edge.nextNode; return true; } catch (Exception ex) { nextNode = null; return false; } }
public void SetupTests() { using (var repository = new TelephoneGameRepository()) { _player1 = GameService.FindPlayer("15022967010", repository); _player2 = GameService.FindPlayer("15022967466", repository); _game1 = GameService.CreateNewGame<TestingGameType>(_player1, repository); _game2 = GameService.CreateNewGame<TestingGameType>(_player1, repository); _game3 = GameService.CreateNewGame<TestingGameType>(_player1, repository); _game4 = GameService.CreateNewGame<TestingGameType>(_player1, repository); _game5 = GameService.CreateNewGame<TestingGameType>(_player1, repository); _game6 = GameService.CreateNewGame<TestingGameType>(_player1, repository); Assert.That(null != _game1, "Game1 not created"); Assert.That(null != _game2, "Game2 not created"); Assert.That(null != _game3, "Game3 not created"); Assert.That(null != _game4, "Game4 not created"); Assert.That(null != _game5, "Game4 not created"); Assert.That(null != _game6, "Game4 not created"); } }