Exemple #1
0
        public void init_graphics()
        {
            cons.score[0] = cons.score[1] = 0;
            int t_n = cons.n - cons.n_c;
            int i, j,sq=0;
            cons.c_height = (int)ContentPanel.Height;
            cons.c_width = (int)ContentPanel.Width - 16;
            cons.square_height = (cons.c_height - cons.edge_width) / cons.n_r;
            cons.square_width = (cons.c_width - cons.edge_width) / cons.n_c;
            if (cons.square_height < cons.square_width)
                cons.square_width = cons.square_height;
            else cons.square_height = cons.square_width;
            cons.edge_height = cons.square_width - cons.edge_width;

        //virtual

            cons.v_square_height = (cons.c_height - cons.virtual_width) / cons.n_r;
            cons.v_square_width = (cons.c_width - cons.virtual_width) / cons.n_c;
            if (cons.v_square_height < cons.v_square_width)
                cons.v_square_width = cons.v_square_height;
            else cons.v_square_height = cons.v_square_width;
            cons.virtual_height = cons.v_square_width - cons.virtual_width;



            int x = (cons.c_width - (cons.n_c * cons.square_width)) / 2 + 8;
            int y = (cons.c_height - (cons.n_r * cons.square_width)) / 2; ;
            cons.sq_corner = new Point(x, y);
            Debug.WriteLine(cons.sq_corner);
            can.Width = cons.c_width+16;
            can.Height = cons.c_height;
            can.Margin=new Thickness(0,0,0,0);
            can.HorizontalAlignment = HorizontalAlignment.Center;
            can.VerticalAlignment = VerticalAlignment.Center;


            this.ContentPanel.Children.Add(can);

            edge = new border[cons.n];
            brick=new square[cons.n_boxes];
            
            for (i = 0; i < cons.n; i++)
            {
                edge[i] = new border(i);
            }
            for(i=0;i<cons.n_boxes;i++)
            {
                brick[i] = new square(i);
            }
            //int x, y;
            y = (int)cons.sq_corner.Y;
            for (i = 0; i < cons.n_r; i++)
            {
                x = (int)cons.sq_corner.X;
                for (j = 0; j < cons.n_c; j++)
                {
                    brick[i * cons.n_c + j].setCorner(new Point(x, y));
                    x += cons.square_width;
                }
                y += cons.square_height;
            }

            for (i = 0; i < cons.n_c; i++)
            {
                edge[i].add_s(0,i);
                brick[sq++].add_e(i);
            }

            //0=horizontal orientation
            sq = 0;
            int edge_index=0;
            for (i = 0; i < cons.n_r; i++)
            {
                sq = i * cons.n_c;
                for (j = 0; j < cons.n_c + 1; j++)
                {
                    edge_index = cons.n_c * (i + 1) + (cons.n_c+1) * i + j;

                    if (j == 0)
                    {
                        edge[edge_index].add_s(1, sq);
                        brick[sq].add_e(edge_index);
                    }
                    else if (j == cons.n_c) 
                    {
                        edge[edge_index].add_s(1, sq - 1);
                        brick[sq-1].add_e(edge_index);
                    }
                    else
                    {
                        edge[edge_index].add_s(1, sq);
                        brick[sq].add_e(edge_index);
                        edge[edge_index].add_s(1, sq - 1);
                        brick[sq-1].add_e(edge_index);
                    }
                    sq++;
                }
            }
            int squp, sqbelow;
            squp = 0;
            sqbelow = cons.n_c;
            for (i = 1; i < cons.n_r; i++)
            {
                
                for (j = 0; j < cons.n_c; j++)
                {
                    edge_index = cons.n_c * i + (cons.n_c + 1) * i+j;
                    edge[edge_index].add_s(0, squp);
                    brick[squp].add_e(edge_index);
                    edge[edge_index].add_s(0, sqbelow);
                    brick[sqbelow].add_e(edge_index);
                    squp++;
                    sqbelow++;
                }
            }

           // edge_index = 0;
            for (i = edge_index+(cons.n_c+1)+1; i < cons.n; i++)
            {
                edge[i].add_s(0, squp);
                brick[squp++].add_e(i);
            }
            

            for (i = 0; i < cons.n; i++)
                edge[i].draw(can);

            init_mines();
/*            Random rnd = new Random();
            int temp = rnd.Next(cons.n_boxes);
            List<int> l = new List<int>();
            for (i = 0; i < cons.num_mines; i++)
            {
                while (l.Contains(temp))
                {
                    temp = rnd.Next(cons.n_boxes);
                }
                l.Add(temp);
                brick[temp].mine = true;
            }                                   */
        }
Exemple #2
0
        public square conv_sq()
        {
            square t = new square();

            t.index = index;
            t.left = left;
            t.top = top;
            t.own = o;
            t.count = count;
            t.mark = mark;
            t.num_e = num_e;
            t.mine = mine;
            //        t.corner = corner;

            t.edge = new int[4];
            for (int i = 0; i < count; i++)
                t.edge[i] = ar[i];
            return t;
        }
Exemple #3
0
        public void load(square l, Canvas can)
        {

            index = l.index;
            left = l.left;
            top = l.top;
            count = l.count;
            num_e = l.num_e;
            mark = l.mark;
            own = l.own;        //1- user   2-computer
            mine = l.mine;
            corner = l.corner;
            rect = l.rect;

            for (int i = 0; i < count; i++)
                edge[i] = l.edge[i];

            can.Children.Remove(rect);
            rect = new Rectangle();
            rect.Margin = new Thickness(left, top, 0, 0);
            rect.Height = rect.Width = cons.square_width - cons.edge_width;

            if (mark == true)
            {
                if (mine == true)
                {
                    rect.Fill = cons.bomb;
                }
                else if (own == cons.broken)
                {
                    rect.Fill = cons.burst;
                }
                else if (own == Player.User)
                {
                    rect.Fill = cons.user;
                }
                else if (own == Player.comp)
                {
                    rect.Fill = cons.comp;
                }
                can.Children.Add(rect);
            }
            refresh();

        }
Exemple #4
0
        public container(square t)
        {
            index = t.index;
            left = t.left;
            top = t.top;
            o = t.own;
            count = t.count;
            mark = t.mark;
            num_e = t.num_e;
            mine = t.mine;
            //corner = t.corner;

            ar = new int[4];
            for (int i = 0; i < count; i++)
                ar[i] = t.edge[i];
        }