Exemple #1
0
 /// <summary>
 /// Creates an <see cref="ItemStackRow"/> for the given stack of items.
 /// </summary>
 /// <param name="itemStack">Item stack the row is for</param>
 /// <param name="interactive">Whether to display buttons for altering the item stack's selected count</param>
 /// <param name="alternateBackground">Whether to alternate the background of each second row</param>
 /// <param name="onSelectedChanged">Callback invoked when the number of selected items has changed</param>
 public ItemStackRow(StackedThings itemStack, bool interactive = false, bool alternateBackground = false, Action <int> onSelectedChanged = null)
 {
     this.itemStack           = itemStack;
     this.interactive         = interactive;
     this.alternateBackground = alternateBackground;
     this.onSelectedChanged   = onSelectedChanged;
 }
Exemple #2
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        public override void PreOpen()
        {
            base.PreOpen();

            // Select all maps that are player homes
            IEnumerable <Map> homeMaps = Find.Maps.Where(map => map.IsPlayerHome);

            // Check whether we're configured to get everything or just grab from storage
            IEnumerable <Thing> things;

            if (Instance.AllItemsTradable)
            {
                // Get *everything*
                things = homeMaps.SelectMany(map => map.listerThings.AllThings);
            }
            else
            {
                // From each map, select all haul destinations
                IEnumerable <SlotGroup> haulDestinations = homeMaps.SelectMany(map => map.haulDestinationManager.AllGroups);

                // From each haul destination, select everything stored there
                things = haulDestinations.SelectMany(haulDestination => haulDestination.HeldThings);
            }

            // Group all items and cache them for later
            this.itemStacks = StackedThings.GroupThings(things.Where(thing => thing.def.category == ThingCategory.Item && !thing.def.IsCorpse));

            // Update both our and their offers
            UpdateOffers();
        }
Exemple #3
0
        /// <summary>
        /// Groups the given collection of items by their def type and stackability.
        /// </summary>
        /// <param name="items">Items to group</param>
        /// <returns>Grouped items list</returns>
        public static List <StackedThings> GroupThings(IEnumerable <Thing> items)
        {
            // Set up an item dictionary
            Dictionary <string, List <StackedThings> > groupedItems = new Dictionary <string, List <StackedThings> >();

            foreach (Thing item in items)
            {
                // Check if this item type already has a group
                if (groupedItems.ContainsKey(item.def.defName))
                {
                    // Loop over all the item stacks in the group
                    bool stacked = false;
                    foreach (StackedThings itemStack in groupedItems[item.def.defName])
                    {
                        // Check if this item can stack on this stack
                        if (itemStack.CanStack(item))
                        {
                            // Increment this stack's item count by the item's stack count and break the loop
                            itemStack.Things.Add(item);
                            stacked = true;
                            break;
                        }
                    }

                    // Check if a stack wasn't found within this group
                    if (!stacked)
                    {
                        // Add a new stack with this item in it
                        groupedItems[item.def.defName].Add(new StackedThings(new[] { item }));
                    }
                }
                else
                {
                    // Create a new item stack with this item in it
                    StackedThings itemStack = new StackedThings(new[] { item });

                    // Add a new group with the item stack
                    groupedItems.Add(item.def.defName, new List <StackedThings> {
                        itemStack
                    });
                }
            }

            // Return the grouped items dictionary
            return(groupedItems.SelectMany(pair => pair.Value).ToList());
        }
Exemple #4
0
        /// <summary>
        /// Updates <see cref="ourOfferCache"/> and <see cref="theirOfferCache"/> with the items on offer for each party respectively.
        /// </summary>
        private void UpdateOffers()
        {
            // Try get our items on offer
            if (Instance.TryGetItemsOnOffer(tradeId, Instance.Uuid, out IEnumerable <ProtoThing> ourItems))
            {
                // Convert our items to their Verse equivalents
                Verse.Thing[] verseItems = ourItems.Select(TradingThingConverter.ConvertThingFromProtoOrUnknown).ToArray();

                lock (ourOfferCacheLock)
                {
                    // Update our cached offer
                    ourOfferCache = StackedThings.GroupThings(verseItems);
                }
            }
            else
            {
                lock (ourOfferCacheLock)
                {
                    // Just clear our cached offer
                    ourOfferCache.Clear();
                }
            }

            // Try get their UUID and items on offer
            if (Instance.TryGetOtherPartyUuid(tradeId, out string otherPartyUuid) &&
                Instance.TryGetItemsOnOffer(tradeId, otherPartyUuid, out IEnumerable <ProtoThing> theirItems))
            {
                // Convert their items to their Verse equivalents
                Verse.Thing[] verseItems = theirItems.Select(TradingThingConverter.ConvertThingFromProtoOrUnknown).ToArray();

                lock (theirOfferCacheLock)
                {
                    // Update their cached offer
                    theirOfferCache = StackedThings.GroupThings(verseItems);
                }
            }
            else
            {
                lock (theirOfferCacheLock)
                {
                    // Just clear their cached offer
                    theirOfferCache.Clear();
                }
            }
        }