Exemple #1
0
        public CollectionBinding(string sourcePath, IViewFactory factory)
        {
            if (factory == null)
            {
                Debug.LogError("factory is null");
                return;
            }

            if (string.IsNullOrEmpty(sourcePath))
            {
                Debug.LogError("sourcePath is null", factory as UnityEngine.Object);
                return;
            }

            this.factory = factory;

            // setup source
            this.sourcePath         = sourcePath;
            this.sourcePropertyName = BindingUtility.GetPropertyName(sourcePath);

            bindingDictionary = new Dictionary <object, GameObject>();
        }
Exemple #2
0
        public Binding(string sourcePath, object target, string targetPath, BindingMode mode, ConversionMode conversionMode, IValueConverter converter)
        {
            if (target == null)
            {
                Debug.LogError("target is null");
                return;
            }

            if (string.IsNullOrEmpty(sourcePath))
            {
                Debug.LogError("sourcePath is null", target as UnityEngine.Object);
                return;
            }

            if (string.IsNullOrEmpty(targetPath))
            {
                Debug.LogError("targetPath is null", target as UnityEngine.Object);
                return;
            }

            // handle nested path
            var bindingTarget      = BindingUtility.GetBindingObject(target, targetPath);
            var targetPropertyName = BindingUtility.GetPropertyName(targetPath);
            var targetType         = bindingTarget.GetType();

            // get target property accessor
            var targetProperty = TypeCache.Instance.GetPropertyAccessor(targetType, targetPropertyName);

            if (targetProperty == null)
            {
                Debug.LogError(string.Format("Invalid target path {0}", targetPath), target as UnityEngine.Object);
                return;
            }

            // check conversion mode
            if (conversionMode == ConversionMode.Parameter && converter == null)
            {
                Debug.LogError("Converter is null", target as UnityEngine.Object);
                return;
            }

            // set fields
            this.mode               = mode;
            this.sourcePath         = sourcePath;
            this.sourcePropertyName = BindingUtility.GetPropertyName(sourcePath);
            this.target             = bindingTarget;
            this.targetPath         = targetPropertyName;
            this.targetProperty     = targetProperty;

            // setup converter
            if (conversionMode == ConversionMode.Parameter)
            {
                // use specified converter
                this.converter = converter;
            }
            else if (conversionMode == ConversionMode.Automatic)
            {
                // set flag
                flags = ControlFlags.AutoMatchConverter;
            }
        }