Exemple #1
0
        private DNGMatrix NormalizeForwardMatrix(DNGMatrix m)
        {
            if (m == null)
            {
                return(new DNGMatrix());
            }

            if (m.NotEmpty())
            {
                DNGVector cameraOne = DNGVector.Identity(m.Cols);

                DNGVector xyz = m * cameraOne;

                m = DNGxyCoord.PCStoXYZ.AsDiagonal() *
                    (xyz.AsDiagonal().Invert()) * m;
            }
            return(m);
        }
Exemple #2
0
        private DNGMatrix FindXYZtoCamera(DNGxyCoord white, ref DNGMatrix forwardMatrix,
                                          ref DNGMatrix reductionMatrix, ref DNGMatrix cameraCalibration)
        {
            // Convert to temperature/offset space.
            DNGTemperature td = new DNGTemperature(white);

            // Find fraction to weight the first calibration.
            double g;

            if (td.Temperature <= fTemperature1)
            {
                g = 1.0;
            }

            else if (td.Temperature >= fTemperature2)
            {
                g = 0.0;
            }

            else
            {
                double invT = 1.0 / td.Temperature;

                g = (invT - (1.0 / fTemperature2)) /
                    ((1.0 / fTemperature1) - (1.0 / fTemperature2));
            }

            // Interpolate the color matrix.

            DNGMatrix colorMatrix;

            if (g >= 1.0)
            {
                colorMatrix = fColorMatrix1;
            }

            else if (g <= 0.0)
            {
                colorMatrix = fColorMatrix2;
            }

            else
            {
                colorMatrix = (g) * fColorMatrix1 +
                              (1.0 - g) * fColorMatrix2;
            }

            // Interpolate forward matrix, if any.
            if (forwardMatrix != null)
            {
                bool has1 = fForwardMatrix1.NotEmpty();
                bool has2 = fForwardMatrix2.NotEmpty();

                if (has1 && has2)
                {
                    if (g >= 1.0)
                    {
                        forwardMatrix = fForwardMatrix1;
                    }

                    else if (g <= 0.0)
                    {
                        forwardMatrix = fForwardMatrix2;
                    }

                    else
                    {
                        forwardMatrix = (g) * fForwardMatrix1 +
                                        (1.0 - g) * fForwardMatrix2;
                    }
                }
                else if (has1)
                {
                    forwardMatrix = fForwardMatrix1;
                }
                else if (has2)
                {
                    forwardMatrix = fForwardMatrix2;
                }
                else
                {
                    forwardMatrix.Clear();
                }
            }

            // Interpolate reduction matrix, if any.
            if (reductionMatrix != null)
            {
                bool has1 = fReductionMatrix1.NotEmpty();
                bool has2 = fReductionMatrix2.NotEmpty();

                if (has1 && has2)
                {
                    if (g >= 1.0)
                    {
                        reductionMatrix = fReductionMatrix1;
                    }
                    else if (g <= 0.0)
                    {
                        reductionMatrix = fReductionMatrix2;
                    }
                    else
                    {
                        reductionMatrix = (g) * fReductionMatrix1 +
                                          (1.0 - g) * fReductionMatrix2;
                    }
                }
                else if (has1)
                {
                    reductionMatrix = fReductionMatrix1;
                }
                else if (has2)
                {
                    reductionMatrix = fReductionMatrix2;
                }
                else
                {
                    reductionMatrix.Clear();
                }
            }

            // Interpolate camera calibration matrix.
            if (cameraCalibration != null)
            {
                if (g >= 1.0)
                {
                    cameraCalibration = fCameraCalibration1;
                }
                else if (g <= 0.0)
                {
                    cameraCalibration = fCameraCalibration2;
                }
                else
                {
                    cameraCalibration = (g) * fCameraCalibration1 +
                                        (1.0 - g) * fCameraCalibration2;
                }
            }

            // Return the interpolated color matrix.
            return(colorMatrix);
        }