public GameOptions(TypeOfGame typeOfGame, string player1Name, Brush player1Color, computerAI.Difficulty difficulty) { this._TypeOfGame = typeOfGame; this._Player1Name = player1Name; this._Player1Color = player1Color; this._Difficulty = difficulty; }
private void btnQuickMatchAI_Click(object sender, RoutedEventArgs e) { //Human vs AI //Idieally all this options will be set from GUI and then extracted //and passed to the gameOptions constructor string player1Name = "Diego Castillo"; bool isPlayer1Active = true; ImageBrush player1Image = new ImageBrush(); player1Image.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/dragon1.jpg", UriKind.Absolute)); Player player1 = new Player(player1Name, isPlayer1Active, player1Image); string computerPlayerName = "Miley Twerk"; ImageBrush computerPlayerImage = new ImageBrush(); computerPlayerImage.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/dragon2.jpg", UriKind.Absolute)); computerAI.Difficulty difficulty = computerAI.Difficulty.Hard; computerAI computerPlayer = new computerAI(computerPlayerName, !isPlayer1Active, computerPlayerImage, difficulty); GameOptions gameOptions = new GameOptions(GameOptions.TypeOfGame.AI, player1, computerPlayer); Window gameWindow = new Game(gameOptions); App.Current.MainWindow = gameWindow; this.Hide(); gameWindow.Show(); }
public Game(GameOptions options) { InitializeComponent(); gameOptions = options; PaintBoard(); switch (gameOptions._TypeOfGame) { case GameOptions.TypeOfGame.QuickMatch: player1 = new Player(gameOptions._Player1Name, true, gameOptions._Player1Color); player2 = new Player(gameOptions._Player2Name, false, gameOptions._Player2Color); gameBrain = new GameBrain(player1); break; case GameOptions.TypeOfGame.AI: player1 = new Player(gameOptions._Player1Name, true, gameOptions._Player1Color); computerPlayer = new computerAI("I'm your boss", false, Brushes.Green, gameOptions._Difficulty); gameBrain = new GameBrain(player1, computerPlayer); if (!player1.ActivePlayer) GetComputerMoveAsynchronously(); break; default: break; } ShowActivePlayer(); }
public Game(GameOptions options) { InitializeComponent(); gameOptions = options; PaintBoard(); switch (gameOptions._TypeOfGame) { case GameOptions.TypeOfGame.QuickMatch: player1 = options._Player1; player2 = options._Player2; gameBrain = new GameBrain(player1); break; case GameOptions.TypeOfGame.AI: player1 = options._Player1; computerPlayer = options._ComputerPlayer; gameBrain = new GameBrain(player1, computerPlayer); if (!player1.ActivePlayer) GetComputerMoveAsynchronously(); break; default: break; } ShowActivePlayer(); }
public GamePage(GameOptions options) { InitializeComponent(); CreateChildrenList(); quotes = new Quotes(); gameOptions = options; switch (gameOptions._TypeOfGame) { case GameOptions.TypeOfGame.QuickMatch: SoundManager.backgroundMusicPlayer.Open(new Uri("GUI/Sounds/Gameplay.mp3", UriKind.Relative)); SoundManager.backgroundMusicPlayer.Play(); player1 = options._Player1; player2 = options._Player2; gameBrain = new GameBrain(player1); Player1NameText.Text = player1.Name; Player2NameText.Text = player2.Name; isNetwork = false; break; case GameOptions.TypeOfGame.Network: SoundManager.backgroundMusicPlayer.Open(new Uri("GUI/Sounds/Gameplay.mp3", UriKind.Relative)); SoundManager.backgroundMusicPlayer.Play(); player1 = options._Player1; player2 = options._Player2; gameBrain = new GameBrain(player1); Player1NameText.Text = player1.Name; Player2NameText.Text = player2.Name; networkUtil = options._NetworkUtil; networkUtil.MoveReceived += new moveReceivedHandler(NetworkMoveReceived); networkUtil.Disconnected += new peerDisconnectedHancler(PeerDisconnected); isNetwork = true; break; case GameOptions.TypeOfGame.AI: SoundManager.backgroundMusicPlayer.Open(new Uri("GUI/Sounds/Gameplay.mp3", UriKind.Relative)); SoundManager.backgroundMusicPlayer.Play(); player1 = options._Player1; computerPlayer = options._ComputerPlayer; gameBrain = new GameBrain(player1, computerPlayer); Player1NameText.Text = player1.Name; Player2NameText.Text = computerPlayer.Name; if (!player1.ActivePlayer) GetComputerMoveAsynchronously(); isNetwork = false; break; case GameOptions.TypeOfGame.Campaign: profileManager = ProfileManager.InstanceCreator(); levelPlay = options._LevelPlay; SetUpCampaign(options._LevelPlay); player1 = options._Player1; computerPlayer = options._ComputerPlayer; gameBrain = new GameBrain(player1, computerPlayer); Player1NameText.Text = player1.Name; Player2NameText.Text = computerPlayer.Name; if (!player1.ActivePlayer) GetComputerMoveAsynchronously(); isNetwork = false; break; default: break; } ShowActivePlayer(); if (File.Exists("C:\\Users\\Public\\Documents\\Dragon Horde\\" + player1.Name + ".png")) { System.Drawing.Image img = System.Drawing.Image.FromFile("C:\\Users\\Public\\Documents\\Dragon Horde\\" + player1.Name + ".png"); System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(img); BitmapSource bmpSrc = Imaging.CreateBitmapSourceFromHBitmap(bmp.GetHbitmap(), IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions()); bmp.Dispose(); VikingButton.Background = new ImageBrush(bmpSrc); } vikingArmPivot = new Point(167 + 40, System.Windows.SystemParameters.PrimaryScreenHeight - 420 + 121); zero = new Point(0, 0); topRight = new Point(System.Windows.SystemParameters.PrimaryScreenWidth, 0); iceGiantArmPivot = new Point(System.Windows.SystemParameters.PrimaryScreenWidth - 261, System.Windows.SystemParameters.PrimaryScreenHeight - 600); unMuteMusicVol = SoundManager.musicVolume / 16; unMuteSoundVol = SoundManager.sfxVolume / 16; currentMusicVol = SoundManager.musicVolume / 16; currentSoundVol = SoundManager.sfxVolume / 16; restoreMusicVol(currentMusicVol); restoreSoundVol(currentSoundVol); Stream cur = File.OpenRead("GUI/images/MouseArrow.cur"); this.Cursor = new Cursor(cur); InitializeDragonOrigins(); }
private void InitializeCampaignGame(computerAI.Difficulty difficultyLevel, int levelBeingPlay) { Pentago.GameCore.ProfileManager.Profile playerProfile = profileManager.SearchProfile(profileName); string player1Name = playerProfile.ProfileName; bool isPlayer1Active = true; ImageBrush player1Image = new ImageBrush(); player1Image.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/RedPup.png", UriKind.Absolute)); ImageBrush player1ImageHover = new ImageBrush(); player1ImageHover.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/RedPupHover.png", UriKind.Absolute)); string computerPlayerName = "Computer"; ImageBrush computerPlayerImage = new ImageBrush(); computerPlayerImage.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/BluePup.png", UriKind.Absolute)); ImageBrush computerPlayerImageHover = new ImageBrush(); computerPlayerImageHover.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/BluePupHover.png", UriKind.Absolute)); computerAI.Difficulty difficulty = difficultyLevel; Player player1 = new Player(player1Name.Trim(), isPlayer1Active, player1Image, player1ImageHover); computerAI computerPlayer = new computerAI(computerPlayerName.Trim(), !isPlayer1Active, computerPlayerImage, computerPlayerImageHover, difficulty); GameOptions gameOptions = new GameOptions(GameOptions.TypeOfGame.Campaign, player1, computerPlayer, levelBeingPlay); GamePage game = new GamePage(gameOptions); NavigationService.Navigate(game); }
public GameOptions(TypeOfGame typeOfGame, Player player1, computerAI computerPlayer) { this._TypeOfGame = typeOfGame; this._Player1 = player1; this._ComputerPlayer = computerPlayer; }
//Initializes a human vs computer game public GameBrain(Player player1, computerAI computerPlayer) { this.player1 = player1; this.player2 = computerPlayer; InitializeBoard(); }
public GameWindow(GameOptions options) { InitializeComponent(); CreateChildrenList(); quotes = new Quotes(); SoundManager.backgroundMusicPlayer.Open(new Uri("GUI/Sounds/Gameplay.mp3", UriKind.Relative)); SoundManager.backgroundMusicPlayer.Play(); gameOptions = options; switch (gameOptions._TypeOfGame) { case GameOptions.TypeOfGame.QuickMatch: player1 = options._Player1; player2 = options._Player2; gameBrain = new GameBrain(player1); Player1NameText.Text = player1.Name; Player2NameText.Text = player2.Name; isNetwork = false; break; case GameOptions.TypeOfGame.Network: player1 = options._Player1; player2 = options._Player2; gameBrain = new GameBrain(player1); Player1NameText.Text = player1.Name; Player2NameText.Text = player2.Name; networkUtil = options._NetworkUtil; networkUtil.MoveReceived += new moveReceivedHandler(NetworkMoveReceived); isNetwork = true; break; case GameOptions.TypeOfGame.AI: player1 = options._Player1; computerPlayer = options._ComputerPlayer; gameBrain = new GameBrain(player1, computerPlayer); Player1NameText.Text = player1.Name; Player2NameText.Text = computerPlayer.Name; if (!player1.ActivePlayer) GetComputerMoveAsynchronously(); isNetwork = false; break; default: break; } ShowActivePlayer(); if(File.Exists(@"GUI\Images\CustomVikings\" + player1.Name + ".png")) { System.Drawing.Image img = System.Drawing.Image.FromFile(@"GUI\Images\CustomVikings\" + player1.Name + ".png"); System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(img); BitmapSource bmpSrc = Imaging.CreateBitmapSourceFromHBitmap(bmp.GetHbitmap(), IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions()); bmp.Dispose(); VikingButton.Background = new ImageBrush(bmpSrc); } vikingArmPivot = new Point(167 + 40, this.Height - 420 + 121); zero = new Point(0, 0); topRight = new Point(Width, 0); iceGiantArmPivot = new Point(Width - 261, Height - 600); unMuteMusicVol = SoundManager.musicVolume / 16; unMuteSoundVol = SoundManager.sfxVolume / 16; currentMusicVol = SoundManager.musicVolume / 16; currentSoundVol = SoundManager.sfxVolume / 16; restoreMusicVol(currentMusicVol); restoreSoundVol(currentSoundVol); Stream cur = File.OpenRead("GUI/images/MouseArrow.cur"); this.Cursor = new Cursor(cur); InitializeDragonOrigins(); MakeDragonsVisble(); }
private void InitializePlayerVsComputerGame() { string player1Name = Player1NameTextBox.Text; bool isPlayer1Active; if (Player1MoveFirstOn.Visibility == Visibility.Visible) isPlayer1Active = true; else isPlayer1Active = false; ImageBrush player1Image = new ImageBrush(); player1Image.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/RedPup.png", UriKind.Absolute)); ImageBrush player1ImageHover = new ImageBrush(); player1ImageHover.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/RedPupHover.png", UriKind.Absolute)); Player player1 = new Player(player1Name.Trim(), isPlayer1Active, player1Image, player1ImageHover); string computerPlayerName = "Computer"; ImageBrush computerPlayerImage = new ImageBrush(); computerPlayerImage.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/BluePup.png", UriKind.Absolute)); ImageBrush computerPlayerImageHover = new ImageBrush(); computerPlayerImageHover.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/BluePupHover.png", UriKind.Absolute)); computerAI.Difficulty difficulty; if (GameDifficultyBeginnerOn.Visibility == Visibility.Visible) difficulty = computerAI.Difficulty.Beginner; else if (GameDifficultyEasyOn.Visibility == Visibility.Visible) difficulty = computerAI.Difficulty.Easy; else if (GameDifficultyMediumOn.Visibility == Visibility.Visible) difficulty = computerAI.Difficulty.Medium; else if (GameDifficultyHardOn.Visibility == Visibility.Visible) difficulty = computerAI.Difficulty.Medium; else difficulty = computerAI.Difficulty.Hard; computerAI computerPlayer = new computerAI(computerPlayerName.Trim(), !isPlayer1Active, computerPlayerImage, computerPlayerImageHover, difficulty); GameOptions gameOptions = new GameOptions(GameOptions.TypeOfGame.AI, player1, computerPlayer); GamePage game = new GamePage(gameOptions); NavigationService.Navigate(game); }
private void ContineAdventure_Click(object sender, RoutedEventArgs e) { SoundManager.playSFX(SoundManager.SoundType.Click); try { string profileName = ProfileList.SelectedValue.ToString().Trim(); if (profileName != "") { Pentago.GameCore.ProfileManager.Profile playerProfile = profileManager.SearchProfile(profileName); string player1Name = playerProfile.ProfileName; bool isPlayer1Active = true; ImageBrush player1Image = new ImageBrush(); player1Image.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/RedPup.png", UriKind.Absolute)); ImageBrush player1ImageHover = new ImageBrush(); player1ImageHover.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/RedPupHover.png", UriKind.Absolute)); string computerPlayerName = "Computer"; ImageBrush computerPlayerImage = new ImageBrush(); computerPlayerImage.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/BluePup.png", UriKind.Absolute)); ImageBrush computerPlayerImageHover = new ImageBrush(); computerPlayerImageHover.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/BluePupHover.png", UriKind.Absolute)); computerAI.Difficulty difficulty; if (playerProfile.CampaignProgress == 0) difficulty = computerAI.Difficulty.Beginner; else if (playerProfile.CampaignProgress == 1) difficulty = computerAI.Difficulty.Easy; else if (playerProfile.CampaignProgress == 2) difficulty = computerAI.Difficulty.Medium; else if (playerProfile.CampaignProgress == 3) difficulty = computerAI.Difficulty.Medium; else difficulty = computerAI.Difficulty.Hard; Player player1 = new Player(player1Name.Trim(), isPlayer1Active, player1Image, player1ImageHover); computerAI computerPlayer = new computerAI(computerPlayerName.Trim(), !isPlayer1Active, computerPlayerImage, computerPlayerImageHover, difficulty); GameOptions gameOptions = new GameOptions(GameOptions.TypeOfGame.Campaign, player1, computerPlayer); MapPage map = new MapPage(gameOptions); NavigationService.Navigate(map); } } catch { const string message = "Please, select a profile."; MessageWindow messageWindow = new MessageWindow(message, MessageBoxButton.OK); messageWindow.ShowDialog(); } }
public GameOptions(TypeOfGame typeOfGame, Player player1, computerAI computerPlayer, int levelPlay) { this._TypeOfGame = typeOfGame; this._Player1 = player1; this._ComputerPlayer = computerPlayer; this._LevelPlay = levelPlay; }