Exemple #1
0
 public PuzzleGameState()
 {
     Puzzles = new List <Puzzle>();
     for (int i = 0; i < 30; i++)
     {
         Puzzles.Add(new Puzzle {
             Locked = true, PuzzleNumber = i + 1, BoardInfo = PuzzleBoardInfo.Deserialize("13;3;7;3|3|2|0;5|3|2|0;5|3|2|0;7|1|1|3")
         });
     }
     Puzzles[0].Locked = false;
 }
Exemple #2
0
        public static string Serialize(PuzzleBoardInfo board)
        {
            var sb = new StringBuilder();

            sb.Append(string.Format("{0};{1};", board.Goal.GoalIndex(), board.NumberOfMoves));

            foreach (PuzzleBoardInfoSquare puzzleBoardInfoSquare in board.Squares)
            {
                sb.Append(puzzleBoardInfoSquare.Serialize() + ";");
            }

            return(sb.ToString());
        }
Exemple #3
0
        public static PuzzleBoardInfo Deserialize(string board)
        {
            var p = new PuzzleBoardInfo(null /*todo*/);

            string[] sps = board.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);

            p.Goal = new Goal();
            p.Goal.SetGoalIndex(int.Parse(sps[0]));
            p.NumberOfMoves = int.Parse(sps[1]);

            p.Squares = new List <PuzzleBoardInfoSquare>();

            for (int i = 3; i < sps.Length; i++)
            {
                p.Squares.Add(PuzzleBoardInfoSquare.Deserialize(sps[i]));
            }

            return(p);
        }