} // Initialize protected override void LoadContent() { clock = new Clock(12, 0, 0, Content); background = Content.Load <Texture2D>("stars"); spriteBatch = new SpriteBatch(GraphicsDevice); spritefont = Content.Load <SpriteFont>("SpriteFont"); planets = new Planets(Content, graphics); pendulum = new Pendulum(Content); } // LoadContent
protected override void LoadContent() { clock = new Clock(12, 0, 0, Content); background = Content.Load<Texture2D>("stars"); spriteBatch = new SpriteBatch(GraphicsDevice); spritefont = Content.Load<SpriteFont>("SpriteFont"); planets = new Planets(Content, graphics); pendulum = new Pendulum(Content); }